The following pages contain details on many of the organizations to be found in this world of 2050. They are classified into four sections: Business, Governmental, Social and Other. Each section contains brief summaries of all the organizations falling under that heading and links to pages giving full details on each.


Section Index

Business: includes everything from huge supranational megacorps to the local pretzel truck or seedy bar.

Governmental: agencies and departments from local to national in scope, including the F.B.I. and your city library.

Social: Religious groups, political parties, charities and the like both big and small.

Other Organizations: a catch-all for anything that isn’t included above. Most definitely including the likes of organized crime syndicates and terrorist groups.

Organization Template

Each detailed page sets out the specifics of an organization using a standard template, derived from the “GURPS: Cities” format.

Organization Name

Organization Type/Specialties: That the organization does and how big it is.
Assets: The total worth of the organization.
Monthly Net Revenue: The organizations available monthly cash.
Employees/Members: The number of people working for or belonging to the organization.

Societal Position: Iis the organization a dominant force in its area, a bit player? It’s noted here using the variant Rank notation from “Gurps: Social Engineering” p14.
Rank: Details the type of Rank (corporate, military etc.), Points per Level, maximum number of Levels, using the variant Rank rules from “Gurps: Social Engineering” p14 and Advantages.
Rivals: The organizations major competition in it’s field or enemies from other fields.

Important Facilities

Locations of the likes of headquarters, major branch offices, research facilities and the like.

BAD Modifiers

Security: The BAD for physical security measures; includes skills such as Guns, Knife, or Observation.
Digital Security: BAD for data, Net or computer security; includes skills such as Computer Security or Computer Hacking.
Competence: The general competence of the organization in its field; basic skill level for workers in non-security job skills, including skills such as Administration or Professional Skill.
Knowledge: The general knowledge and research BAD of the organization; includes skills such as Research or Expert Skill.
(Derived from “GURPS: Action 2”. Basic Abstract Difficulty provides a penalty to player’s skill rolls against the organization or as a bonus to an organization man’s skill; think of it as ‘10+BAD = Random Henchman’s Skill’; general BAD ranges from 0 to 10, but organization-wide BAD should only range from 0 to 5; see Action for more information and how many BAD points are available for the organization)


A more detailed set-out of the organization’s areas of operation, goals, primary NPC’s, and other important information. If there are other BAD Factors which are important to the GM for running this organization, they’ll also be noted here.

Values for Patron, Contact and Enemy should be set in consultation with the GM and will depend on how much of an organization is effectively involved. Your enemy might be a megacorps but even in the worst of worlds the whole of such a massive organization will not know who you are let alone be actively inimical to you.


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