Specialty Vehicles

Dinamika Psoglav (BritArms Rex) $1.6M
In the grand tradition of Russian tech that looks high-tech and weirdly obsolete at the same time, the infamous Dinamika Psoglav is mini-mech designed for urban search and anti-riot work. After it's Huge success in Eastern Europe, BritArms gained a license to manufacture an identical model, known locally as the Rex. They pilot of the Psoglav/Rex is able to use user-friendly interface to allow intricate manual manipulations, such as bomb-diffusion or electronics work, though such tasks are beyond the simple AI of the Psoglav.
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Dinamika Psoglav (BritArms Rex) 70 +0/3 12 3 2.5 tons 1 tons 2 1+1S 70 54 $1.6M 2AG2L
Dinamika Psoglav (BritArms Rex) 882 Points, $1.6M
Description
Design Features: Decreased Move (Ground) [-1]; Weak Arms [-1]; High Fidelity Manipulators 1; Hardpoint [0.5]; Advanced Sensors [0.5]; Armored 1; Battle Hardened 2; Sealed 1; Strong 2; Rugged 2 2; Cockpit 1; Cargo [0.5]; Extended Duration 1. Total DP: 10.5.
Sensor Systems: Visual Sensor 4; Peripheral Vision 1; Protected Vision 1; Acute Radiation Detection 2 1; Audio Sensor 2; Protected Hearing 1. Total Sensor Slots: 10.
Integrated Equipment: 1x Med Tac-Terahurtz Radar (600yrds; C/8hrs); 2x Police Klaxon/Light Bank. Total Weight: 11 lbs.
Attribute Modifiers: ST +60 (Size, -20%) 480; HT +2 20.
Sec. Characteristics: None.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Acute Radiation Detection 2 4; Compartmentalized Mind (Controls) 25; Damage Resistance 70 (Doesn’t Stack, -40%) 210; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; High Manual Dexterity 2 10; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood, Damage Reduction 2) 60; Machine 25; Payload 25 25; Payload 0 (External, -50%) 0; Peripheral Vision 15; Protected Sense (Vision) 5; Protected Sense (Hearing) 5; Reduced Consumption 1 2; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]; Weak Arms 2 [-5].
Quirks: Cannot Float [-1].
Features: Battery (2E/12 Hours).
AI 50 Points, $350
AI: Complexity 3
Software Packages Rules Of Engagement (Police); Assault
Advantages Born Copper 2 10.
Skills
Area Knowledge (Beat) (E) IQ+2 [4]-8; Body Language (A) Per+2 [2]-8; Criminology (H) IQ [1]-6; Intelligence Analysis (H) IQ [4]-6; Interrogation (A) IQ+2 [2]-8; Law (Police) (H) IQ+2 [12]-8; Observation (A) Per+2 [2]-8; Savoir-Faire (Police) (E) IQ+2 [1]-8; Streetwise (A) IQ [2]-6; Tactics (H) IQ [4]-6; Brawl DX+1 [2]-12; Plus 4 points spent on 1 weapon skill at installation (Fluid Projector: Water-Cannon, Guns: Rifle, and Gunner are the most common)

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