Not on the Shelf

Not on the Shelf

These are Pacoy’s “private stock” bots – sold off the record to special clients, assigned to special locations, and taken into the field for special missions.

Areani
Areani
These small, grapefruit-sized bots are made of a durable plastic and designed to tossed tossed into an area and self-activating on impact. They have no combat capabilities, but move silently on recon-and-record missions. Sadly, they don’t do stairs, but just toss them up a flight!
Areani 22 Points, $210
Description
Design Features: Wheels [-1]; No Arms [-4]; Armored 1; Crash Resistant 1; Advanced Sensors 2 1. Total DP: -2.
Sensor Systems: Visual Sensor 4; No Peripheral Vision [-1]; Audio Sensor 2. Total Sensor Slots: 5.
Integrated Equipment: None.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Maneuver
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 2 (Doesn’t Stack, -40%) 6; Damage Resistance 3 (Limited, Large-Area Crushing Only, -40%; Doesn’t Stack, -40%) 3; Doesn’t Breath 20; Enhanced Move 2.5 (Ground; Road-Bound, -50%) 25; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Injury Tolerance (Damage Reduction 2; Limited, Large-Area Crushing Damage, -40%) 30; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Peripheral Vision [-15]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Stealth DX+2 8-10; Observation Per 2-6
Features: Battery (2A/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Areani 2 +0/0 10 2/12* 0.3 lbs None -6 None 2/3 144 $60 W
The Big Black Ball
Big black ball
A large perimeter defense bot, The Big Black Ball is a silent, rolling bot capable of light attacks and recon. The Big Black Ball is buoyant enough to move at at full speed over water, but cannot handle stairs. The Emir has one of these, and one is kept at Cabrini-Grean – besides serving guard duties, the kids think it’s neat.
Big Black Ball 119 Points, $5.4K
Description
Design Features: Wheels [-1]; All-Terrain Wheels 1; No Arms [-4]; Hardpoint 2 1; Amphibious 1; Sealed 1; Crash Resistant 1; Advanced Sensors [0.5]. Total DP: 0.5.
Sensor Systems: Visual Sensor 4; Hyperspectral Vision 2; Audio Sensor 2. Total Sensor Slots: 8.
Integrated Equipment: 2x 15mm Heavy Weapon Pod (Dam 4d+2pi++ ACC 2 Range 240/2600 RoF 3 Shots 14). Total Weight: 5.34 lbs.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 15 (Limited, Large-Area Crushing Only, -40%; Doesn’t Stack, -40%) 15; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; Extra Arm 2 (Weapon Mount) 4; High Pain Threshold 10; Hyperspectral Vision 25; Injury Tolerance (No Brain, No Blood) 35; Injury Tolerance (Damage Reduction 2; Limited, Large-Area Crushing Damage, -40%) 30; Machine 25; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 26.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per 2-6; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Guns (Pistol) (E) DX+3 8-13; Stealth (A) DX 2-10
Features: Battery (2C/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Big Black Ball 10 +0/1 10 2/8 50 lbs 20 lbs -2 None 0/10 96 $5.2K TtW
Bulldog
Bullbog
Bulldog: It serves the same basic function as a Pitbull, but it’s smaler, cuter and with a more socially acceptable reputation. The Bulldog is a rugged combat-bot, basically a mobile, automated weapons platform. With a few minutes work, the weapons can be swapped out even in-field, giving it all the versatility a medium-combat bot needs.
Bulldog 184 Points, $1,650
Description
Design Features: Tracks [-1]; Stair Traversal 1; No Arms [-4]; Hardpoint 2 1; Strong 2; Armored 1; Advanced Sensors [0.5]. Total DP: 0.5.
Sensor Systems: Visual Sensor 4; Hyperspectral Vision 2; Audio Sensor 2. Total Sensor Slots: 8.
Integrated Equipment: None.
Attribute Modifiers: ST +5 (No Fine Manipulators, -40%) 50.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Tactical Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 15 (Doesn’t Stack, -40%) 45; Doesn’t Breath 20; Enhanced Move 1.5 (Ground) 30; Extra Arm 2 (Weapon Mount) 4; Gunslinger 25; High Pain Threshold 10; Hyperspectral Vision 25; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 26.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Tracked) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Artillery (Any) (A) IQ+2 8-8; Guns (Rifle) (E) DX+2 4-12; Guns (Shotguns) (E) DX+2 4-12; Gunner (Machineguns) (E) DX+2 4-12; Stealth (A) DX+2 8-10;
Features: Battery (2C/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Bulldog 15 +0/1 10 2/6 75 lbs 45 lbs -2 None 15 72 $1.2K CTt
Buzzbot
Nano quadrotor swarm 2
The backbone of my fleet, the Buzzbot is an inexpensive bot capable of recon and light fire support, as well as assisting with menial tasks. The biggest thing setting the Buzzbot apart from my other bots is it’s optional gripper-claw that can be swapped out for a mini-cannon with some minor maintenance, giving it a little more versatility.
Buzzbot 33 Points, $1025
Description
Design Features: Flyer 6; Whispercraft 1; No Arms [-4]; Hardpoint [0.5]; Ugly [-1]; Reduced Duration [-1]; Decreased Move (Air) [-1]; Advanced Sensors 2 1. Total DP: 1.5.
Sensor Systems: Visual Sensor 4; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: 1x 4mm CLP Mini-cannon (Dam 1dpi- ACC 2 Range 80/750 RoF 3 Shots 20); Can Be replaced with Gripper Claw (Ham Fisted) with 30sec of maintenance. Total Weight: 0.5 lbs.
Attribute Modifiers: None.
Sec. Characteristics: Air Move +3 6.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]; Ugly -2 [-8].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Guns (Mini-Turrent) (E) DX+2 4-12; Stealth (A) DX+1 4-11
Features: Battery (5A/4 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Buzzbot 3 +0/1 10 7 1.9 lbs 0.9 lbs -5 None 0 42 $825 0
Duwende
Duwende
A simple ground bot capable of light assault and recon, the Duwende has the added feature of a spring-catapulting super-jump system, allowing it to jump through window, over stairs, and even land on the roofs of many buildings.
Duwende 70 Points, $1025
Description
Design Features: Wheels [-1]; All-Terrain Wheels 1; Jump Legs 3 3; No Arms [-4]; Hardpoint [0.5]; Crash Resistant 1; Advanced Sensors 2 1. Total DP: 1.5.
Sensor Systems: Visual Sensor 4; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: 1x 4mm CLP Mini-cannon (Dam 1dpi- ACC 2 Range 80/750 RoF 3 Shots 20). Total Weight: 0.5 lbs.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 5 (Limited, Large-Area Crushing Only, -40%; Doesn’t Stack, -40%) 5; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; Extra Arm 1 (Weapon Mount) 2; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Injury Tolerance (Damage Reduction 2; Limited, Large-Area Crushing Damage, -40%) 30; Machine 25; Super Jump 3 10; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Guns (Mini-Turrent) (E) DX+2 4-12; Stealth (A) DX+1 4-11.
Features: Battery (5A/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Duwende 3 +0/1 10 2/8 1.9 lbs 0.9 lbs -5 None 0/3 96 $825 W
Harpy
Harpy
A heavier quadrotor capable of heavy combat support. The Harpy is the nasty Death-From-Above big brother of the Kestrel and Buzzbot, but it’s large size makes it a bit harder to sneak around with on most missions. Hugh has been given a pair to help patrol Mons Ferrum.
Harpy 133 Points, $8.2K
Description
Design Features: Flyer 6; Rotorcraft [-2]; No Arms [-4]; Hardpoint [0.5]; Dexterous 2 2; Armored 1; Advanced Sensors [0.5]; Reduced Duration [-1]. Total DP: 3.
Sensor Systems: Visual Sensor 4; Hyperspectral Vision 2; Audio Sensor 2. Total Sensor Slots: 8.
Integrated Equipment: 1x 4mm Chaingun (Dam 4d+1pi ACC 5 Range 500/4500 RoF 40 Shots 400). Total Weight: 6.67 lbs.
Attribute Modifiers: DX +2 (No Fine Manipulators, -40%) 40.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; Flight (Nuisance Effect, Noise and Wind, -10%) 36; High Pain Threshold 10; Hyperspectral Vision 25; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 26.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Gunner (Chaingun) (E) DX+2 4-14; Stealth (A) DX+1 4-13.
Features: Battery (2C/4 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Harpy 10 +2/1 10 10 40 lbs 10 lbs -2 None 10 60 $8K H 0
Ifrit
Ifrit
Safety First: the Ifrit is an automated bot that carries a standard mini-tank of fire-retardant foam and sets out on patrol looking for fires to put out. Of-course, it’s only a a simple command away from switching protocol to looking for intruders with a tank full of another condensed chemical…
Ifrit 109 Points, $390
Description
Design Features: Wheels [-1]; No Arms [-4]; Hardpoint [0.5]; Cargo [0.5]; Hazard Resistance 2 1; Advanced Sensors [0.5]. Total DP: -2.5.
Sensor Systems: Visual Sensor 4; Only Infrared Vision 0; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: 1x Mini-Tank (Defaults to Fire Foam; ACC Jet Range 3 RoF 1 Shots 6). Total Weight: 4 lbs.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Utility
Advantages: Absolute Direction (Requires Signal, -20%) 4; Doesn’t Breath 20; Enhanced Move 2.5 (Ground; Road-Bound, -50%) 25; Extra Arm 1 (Weapon Mount) 2; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Payload 15 15; Payload 0 (External, -50%) 0; Pressure Support 2 (100 atm) 10; Radiation Tolerance (PF 10) 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23; Temperature Tolerance 70 (-459 degrees to 300 degrees) 70; Vacuum Support 5.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Professional Skill (Fire Safety) (A) IQ+1 4-7; Liquid Projector (E) DX+2 4; Hazmat (Chemical) (A) IQ 2-6
Features: Battery (2B/8 Hours); Infrared Vision.
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Ifrit 5 +0/1 10 2/12* 10 lbs 8 lbs -4 None 0 144 $240 W
Kestrel
Kestrel
Quick and agile, the Kestrel is built of the concept of the Buzzbot, but with high speed in mind. The sleek Kestrel doesn’t have the gripper untility the Buzzbot has, but it’s adroit reflexes and supior skills, it’s a reasonable trade-off.
Kestrel 79 Points, $2K
Description
Design Features: Flyer 6; Rotorcraft [-2]; Whispercraft 1; No Arms [-4]; Hardpoint [0.5]; Dexterous 2 2; Advanced Sensors [0.5]; Increased Move (AIR) 1; Reduced Duration [-1]. Total DP: 4.
Sensor Systems: Visual Sensor 4; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: 1x 4mm CLP Mini-cannon (Dam 1dpi- ACC 2 Range 80/750 RoF 3 Shots 20). Total Weight: 0.5 lbs.
Attribute Modifiers: DX +2 (No Fine Manipulators, -40%) 40.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Guns (mini-turrent) (E) DX+2 4-14; Stealth (A) DX+1 4-13.
Features: Battery (2B/4 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Kestrel 5 +2/1 10 15 6 lbs 2.5 lbs -4 None 0 90 $1.8K H 0
Mako
Mako2
The Mako light assault bot – a surprisingly fast micro-tank designed for patrol-and-assault style jobs. It is rugged, hard-hitting, and has a solid array of sensors. It’s light enough to carry, which helps the Mako overcome it’s biggest nemesis: Stairs.
Mako 69 Points, $2.6K
Description
Design Features: Wheels [-1]; All-Terrain Wheels 1; No Arms [-4]; Hardpoint [0.5]; Armored 1; Strong 2 4; Rugged 1; Heavy [-0.5]; Advanced Sensors [0.5]. Total DP: 2.5.
Sensor Systems: Visual Sensor 4; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: 1x 12.5mm Mini-Cannon (3d+2+ ACC 2 Range 200/2250 RoF 3 Shots 20). Total Weight: 2 lbs.
Attribute Modifiers: HT +1 10.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; Extra Arm 1 (Weapon Mount) 2; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Guns (mini-turrent) (E) DX+2 4-12; Stealth (A) DX+1 4-11.
Features: Battery (2B/8 Hours); Heavy (16 lbs).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Mako 10 +0/1 11 2/8 16 lbs 10 lbs -4 None 10 96 $2.4K W
Marmalade
Marmalade
What Jams thicker than Jelly? Marmalade. The Marmalade drone is a medium-sized quadrotor UAV built for ECM missions. With a jamming/counter-jamming range of 32yrds, the Marmalade is considered a medium range drone by Pacoy, it has no manipulators or weapons, and is barely armored, so it must relay on stealth on observation to conduct its missions.
Marmalade 66 Points, $1.8K
Description
Design Features: Flyer 6; Rotorcraft [-2]; Whispercraft 1; No Arms [-4]; ECM Module 2; Advanced Sensors 2 1; Weak [-1]; Light Armor [0.5]. Total DP: 3.5.
Sensor Systems: Electromagnetic Sensor 2; Visual Sensor 4; Only Infrared Vision 0; Audio Sensor 2. Total Sensor Slots: 8.
Integrated Equipment: None.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert Systems 3 + Maneuver
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 1 (Doesn’t Stack, -40%) 3; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath 20; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Obscure 2 (Radar; Cosmic, Adds to EW, +50%; Area Effect 4, 32 yards, +200%; Declining Area 2, +50%) 16; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Skills: Stealth DX+2 8-10; Observation Per 2-6
Features: Battery (5B/8 Hours); Infrared Vision.
Marmalade Vehicle
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Marmalade 5 +0/1 10 10 10 lbs None -3 None 1 120 $1.8K H 0
Pinbot
Pinbot
Originally designed as a novelty, the Pinbot has quickly become the most used bot in my fleet – light, silent and mobile have proven to overcome it’s fragile body and limited sensors. Makes a serviceable light as well.
Pinbot -5 Points, $280
Description
Design Features: Flyer 6; Rotorcraft [-2]; Whispercraft 1; No Arms [-4]; Hardpoint [0.5]; Advanced Sensors 2 1. Total DP: 2.5.
Sensor Systems: Visual Sensor 4; Bad Sight (Farsighted) [-2]; No Peripheral Vision [-1]; Audio Sensor 2. Total Sensor Slots: 3.
Integrated Equipment: 1x Flashlight. Total Weight: 0 lbs.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Maneuver
Advantages: Absolute Direction (Requires Signal, -20%) 4; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Bad Sight (Farsighted) [-25]; Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Peripheral Vision [-15]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) PER 2-6; Aerobatics (H) DX 4-10; Stealth (A) DX+1 4-11
Features: Battery (2AA/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Pinbot 1 +0/0 10 10 0.13 lbs 0.1 lbs -7 None 0 120 $130 H 0
x
Runabout
Small and agile, the Runabout is a ground-based signal-bot, used for light recon and sniffing out foreign signals, and blocking jammers. This is another bot I highly recommend stays strictly with us.
Runabout 8 Points, $450
Description
Design Features: Wheels [-1]; No Arms [-4]; Advanced Sensors 2 1; ECM Module 2; Snignal Sniffer 2. Total DP: 0.
Sensor Systems: Visual Sensor 4; Audio Sensor 2. Total Sensor Slots: 6.
Integrated Equipment: None.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert Systems 3 + Maneuver + Operator
Advantages: Absolute Direction (Requires Signal, -20%) 4; Doesn’t Breath 20; Enhanced Move 2.5 (Ground; Road-Bound, -50%) 25; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Stealth (A) DX 2-10; Observation (A) PER+2 8-8; Electronics Operations (Comms) IQ+1 4-7; Electronics Operation (Counter) IQ+1 4-7; Search (A) PER 2-6
Features: Battery (5A/8 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Runabout 3 +0/1 10 2/12* 1.0 lbs None -5 None 0 144 $250 W
Sandman
Sandman A common problem I’ve been running into is bots being less-than-ideal for non-lethal combat: it’s not like they can take prisoners or anything. Enter: the Sandman – another light quadrotor built on the the Buzzbot model, the Sandman is armed with a vortex-ring projector capable of subduing several foes at once.
Sandman 36 Points, $1.4K
Description
Design Features: Flyer 6; Rotorcraft [-2]; Whispercraft 1; No Arms [-4]; Hardpoint [0.5]; Poor Sensors [-0.5]; Crash Resistant 1; Reduced Duration [-1]. Total DP: 1.
Sensor Systems: Visual Sensor 4; Bad Sight (Farsighted) [-2]; No Peripheral Vision [-1]; Audio Sensor 2. Total Sensor Slots: 3.
Integrated Equipment: 1x Vortex-Ring Projector (HT-6 aff (1 yard) 1d-3 cr dkb ACC2 Range 15 RoF 1). Total Weight: 1.3 lbs.
Attribute Modifiers: None.
Sec. Characteristics: None.
AI: Expert System 3 + Rules of Engagement (Civilian) + Assault
Advantages: Absolute Direction (Requires Signal, -20%) 4; Damage Resistance 7 (Limited, Large-Area Crushing Only, -40%; Doesn’t Stack, -40%) 7; Doesn’t Breath 20; Extra Arm 1 (Weapon Mount) 2; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Injury Tolerance (Damage Reduction 2; Limited, Large-Area Crushing Damage, -40%) 30; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23.
Perks: Accessory (Computer) 1.
Disadvantages: Bad Sight (Farsighted) [-25]; Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Peripheral Vision [-15]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Skills: Observation (A) Per+1 4-7; Tactics (H) IQ 4-6; Law (Criminal) (H) IQ 4-6; Vortex Ring Projector (E) DX+2 4-12; Stealth (A) DX+1 4-11
Features: Battery (2B/4 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Sandman 5 +0/1 10 10 6 lbs 2.5 lbs -4 None 0/5 60 $1.2K H 0


Not on the Shelf

Edgerunners Langy Danukian