Edgerunners
Man and Machine
E23 Warborg | 400 Points | |
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Designed for the 23Enigma terrorist group by the megalomaniac genius Professor Gregori, these warborgs involve deliberately inducing cyberpsychosis in an ex-military victim, overloading the subject with augmentations without taking due care to properly integrate each into the subject’s psyche before the next is added. The resultant man-machine hybrid is deadly, but unpredictable. They are usually kept somnolent by a software psychological limiter that keeps the creature in a state of daze or unconsciousness until activated, then given very simple directions by wireless implant and released. No-one knows for sure how many of these things 23Enigma have built. |
ST: 20 | HP: 20 | Speed: 7.5 |
DX: 17 | Will: 10 | Move: 7 |
IQ: 10 | Per: 10 (Vision 13, Hearing 12) | |
HT: 13 | FP: 13 | SM: 1 (390 lbs) |
Dodge: 11 | Parry: 13 | DR: 20 |
Bite (14): | 1d-1 cut(2) |
Claw (16): | 1d cut(2) |
Augmentations: | All Shielded Where Applicable; Cyberoptics ( Accessory-HUD, Acute Vision 3, Infravision, Nicitating Membrane 2, Night Vision 4, Protected Sense-Sight, Telescopic Vision 1, Blindness, mitigated) 12; Cyberaudio ( Acute Hearing 2, Discriminatory Hearing, Parabolic Hearing 2, Protected Sense-Hearing, Deafness, mitigated) 21; Agility Enhancer ( Increased DX 4, Programmable Muscle Memory, Epilepsy, mitigated) 40; Accelerated Reflexes (Extra Attack 4 with multi-strike) 80; Distributed Organs (Unkillable 1) 50; Claws, Sharp (Armor Divisor 2) 8; Implant Computer (accessory-Computer, Photographic memory) 9; Pain Editor (Hard To Subdue 3, High Pain Threshold) 10, Cyberlimbs (Accessory-weapon 4, Claws (Long Talons), Extra Arm 6, Extra Leg 4, No Fine Manipulators) 2; Body Plating (DR20) 100; Breathing System (Immunity to breathed poisons) 10; Exoskeleton (Increased ST 5) 25; Wireless Neural Interface 16 |
Advantages: | Combat Reflexes 15; Gunslinger 25; Increased DX 3 60; Increased HT 3 30; Increased ST 5 (SM+1) 45; Social Regard – Feared (Cyborg) 5. |
Disadvantages: | Appearance (Horrific) [-24]; Bowlegged [-1]; Cannot Float [-1]; Cyberpsycho-Stage 3 (Amnesia (partial), Berserk (CR6), On The Edge (CR12), Total Intolerance, Social Stigma – Cyberpsycho) [-65]; Meta-Trait (Automaton) [-85]; Neutered [-1]; Staid [-1]. |
Skills: | Climbing (A) DX-1 1-16; Brawling (E) DX+2 4-19; Beam Weapons (E) DX+1 2-18; (Rifle); Jumping (E) DX+0 1-17; Guns (SMG) (E) DX+2 2-19; Guns (Pistol) (E) DX+2 2-19; Guns (Grenade Launcher) (E) DX+2 2-19; |
Equipment: | One each of PDW, Assault Rifle, Grenade Launcher, Electrolaser Carbine. |
Texas Scout Robot | 209 Points, $150K |
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations | Stall |
9 | Texas Scout Robot | 7 | +0/1 | 12 | 10/60 | 25 lbs | 15 lbs | -3 | None | 7 | 360 | $150K | 0 |
Design Features: | Reduced Duration [-1]; Flyer 6; Increased Speed (Air) 5 [2.5]; Afterburner (Air) [0.5]; No Arms [-4]; Hardpoint 1 [0.5]; Advanced Sensors 4 2; ECM Module 2; Armored 1 1; Stealth Surface 1; Active Camouflage 1; Rugged 2 2; Cargo 1 [0.5]. Total DP: 14. | |
Sensor Systems: | Visual Sensor 4; Infrared Vision 1; Acute Vision +2 1; Audio Sensor 2; Electromagnetic Sensor 2. Total Sensor Slots: 10. | |
Integrated Equipment: | None. |
Attribute Modifiers: | HT +2 20. |
Sec. Characteristics: | None. |
Advantages: | Absolute Direction (Requires Signal, -20%) 4; Acute Vision 2 4; Air Move 10 (Limited Use, 4 Uses, Slow Recharge, -15%; Nuisance Effect, Noise, Wind, and Flame, -15%) 14; Chameleon 2 (Vision; Extended, Radar, +20%; Extended, Infrared, +20%; Extended, Hyperspectral, +20%; Extended, Ultraviolet, +20%, Dynamic, +40%; Controllable, +20%) 24; Damage Resistance 7 (Doesn’t Stack, -40%) 21; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath 20; Enhanced Move 2.5 (Air) 50; Extra Arm 1 (Weapon Mount) 2; Flight (Nuisance Effect, Noise and Wind, -10%) 36; High Pain Threshold 10; Infrared Vision 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Obscure 2 (Radar; Cosmic, Adds to EW, +50%; Area Effect 4, 32 yards, +200%; Declining Area 2, +50%) 16; Payload 15 15; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]. |
Quirks: | Cannot Float [-1]. |
Features: | Battery (5B/4 Hours). |
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