Man and Machine

E23 Warborg 400 Points
Warborg
Designed for the 23Enigma terrorist group by the megalomaniac genius Professor Gregori, these warborgs involve deliberately inducing cyberpsychosis in an ex-military victim, overloading the subject with augmentations without taking due care to properly integrate each into the subject’s psyche before the next is added. The resultant man-machine hybrid is deadly, but unpredictable. They are usually kept somnolent by a software psychological limiter that keeps the creature in a state of daze or unconsciousness until activated, then given very simple directions by wireless implant and released. No-one knows for sure how many of these things 23Enigma have built.
ST: 20 HP: 20 Speed: 7.5
DX: 17 Will: 10 Move: 7
IQ: 10 Per: 10 (Vision 13, Hearing 12)
HT: 13 FP: 13 SM: 1 (390 lbs)
Dodge: 11 Parry: 13 DR: 20
Bite (14): 1d-1 cut(2)
Claw (16): 1d cut(2)
Augmentations: All Shielded Where Applicable; Cyberoptics ( Accessory-HUD, Acute Vision 3, Infravision, Nicitating Membrane 2, Night Vision 4, Protected Sense-Sight, Telescopic Vision 1, Blindness, mitigated) 12; Cyberaudio ( Acute Hearing 2, Discriminatory Hearing, Parabolic Hearing 2, Protected Sense-Hearing, Deafness, mitigated) 21; Agility Enhancer ( Increased DX 4, Programmable Muscle Memory, Epilepsy, mitigated) 40; Accelerated Reflexes (Extra Attack 4 with multi-strike) 80; Distributed Organs (Unkillable 1) 50; Claws, Sharp (Armor Divisor 2) 8; Implant Computer (accessory-Computer, Photographic memory) 9; Pain Editor (Hard To Subdue 3, High Pain Threshold) 10, Cyberlimbs (Accessory-weapon 4, Claws (Long Talons), Extra Arm 6, Extra Leg 4, No Fine Manipulators) 2; Body Plating (DR20) 100; Breathing System (Immunity to breathed poisons) 10; Exoskeleton (Increased ST 5) 25; Wireless Neural Interface 16
Advantages: Combat Reflexes 15; Gunslinger 25; Increased DX 3 60; Increased HT 3 30; Increased ST 5 (SM+1) 45; Social Regard – Feared (Cyborg) 5.
Disadvantages: Appearance (Horrific) [-24]; Bowlegged [-1]; Cannot Float [-1]; Cyberpsycho-Stage 3 (Amnesia (partial), Berserk (CR6), On The Edge (CR12), Total Intolerance, Social Stigma – Cyberpsycho) [-65]; Meta-Trait (Automaton) [-85]; Neutered [-1]; Staid [-1].
Skills: Climbing (A) DX-1 1-16; Brawling (E) DX+2 4-19; Beam Weapons (E) DX+1 2-18; (Rifle); Jumping (E) DX+0 1-17; Guns (SMG) (E) DX+2 2-19; Guns (Pistol) (E) DX+2 2-19; Guns (Grenade Launcher) (E) DX+2 2-19;
Equipment: One each of PDW, Assault Rifle, Grenade Launcher, Electrolaser Carbine.
Texas Scout Robot 209 Points, $150K
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Texas Scout Robot 7 +0/1 12 10/60 25 lbs 15 lbs -3 None 7 360 $150K 0
Design Features: Reduced Duration [-1]; Flyer 6; Increased Speed (Air) 5 [2.5]; Afterburner (Air) [0.5]; No Arms [-4]; Hardpoint 1 [0.5]; Advanced Sensors 4 2; ECM Module 2; Armored 1 1; Stealth Surface 1; Active Camouflage 1; Rugged 2 2; Cargo 1 [0.5]. Total DP: 14.
Sensor Systems: Visual Sensor 4; Infrared Vision 1; Acute Vision +2 1; Audio Sensor 2; Electromagnetic Sensor 2. Total Sensor Slots: 10.
Integrated Equipment: None.
Attribute Modifiers: HT +2 20.
Sec. Characteristics: None.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Acute Vision 2 4; Air Move 10 (Limited Use, 4 Uses, Slow Recharge, -15%; Nuisance Effect, Noise, Wind, and Flame, -15%) 14; Chameleon 2 (Vision; Extended, Radar, +20%; Extended, Infrared, +20%; Extended, Hyperspectral, +20%; Extended, Ultraviolet, +20%, Dynamic, +40%; Controllable, +20%) 24; Damage Resistance 7 (Doesn’t Stack, -40%) 21; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath 20; Enhanced Move 2.5 (Air) 50; Extra Arm 1 (Weapon Mount) 2; Flight (Nuisance Effect, Noise and Wind, -10%) 36; High Pain Threshold 10; Infrared Vision 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Obscure 2 (Radar; Cosmic, Adds to EW, +50%; Area Effect 4, 32 yards, +200%; Declining Area 2, +50%) 16; Payload 15 15; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%) 23.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Increased Consumption 1 [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5B/4 Hours).


Man and Machine

Edgerunners Langy Langy