Ground Cars

B&B C-700 Luxury Ground Sedan

car
On the lower end of Luxury vehicles is the Bearische & Benz C-700. Definitely not for a Gliterati, but suitable for a prole, this vehicle is classy even though it is ground bound. A common choice of the aspiring criminal element, they make use of the extra weight limit with electromagnetic armoring to protect its riders from stray projectiles. It has an electric motor in each wheel, a light alloy and composite body, and a hydrogen fuel cell power plant. It has a cruising range of 400 miles.

The C-700 comes equipped with a computerized crew station (UT p. 24), an inertial compass (UT p. 74), an infrared surveillance camera (UT p. 61), a rugged personal computer (UT p. 22), small ladar (UT p. 64), a small cellular radio (UT p. 50), and an entertainment console (UT p. 51). Each occupant has a crashweb (UT p. 224). The car has a biometric lock (UT p. 104) on its doors, and the vehicle is also equipped with headlights and tail lights.

Driving (Automobile)

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 SmartCar 130 +1/5 12 3/60* 1.4 0.6 +3 1+4 20 400 $85,000 G4W
B&B Highwayman

B b highwayman
The King of the Road, the B&B Highwayman is the behemoth vehicle seen cruising the highways, with models custom built for everything from long-distance cargo hauling to rock-star tour buses and even epically luxurious glitterati campers!

TL Vehicle – Driving Heavy Wheeled ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 B&B Highwayman 200 +0/4 11 7/42* 68.5 tons 19 tons 6 1+19 50 756 $12.5M 2AG18W
B&B Highwayman 1360 Points, $12.5M
Description
Design Features: Solar Charger 1; Extended Duration 1; Wheels 18 [-1]; Increased Move (Ground) 3 3; Poor Sensors [-0.5]; Light Armor [0.5]; Strong 2; Rugged 1; Cockpit 1; Cargo 4 2. Total DP: 10.
Sensor Systems: Visual Sensor 4; Night Vision 5 1; 360 Degree Vision 2; Protected Vision 1. Total Sensor Slots: 8.
Integrated Equipment: None.
Attribute Modifiers: ST +190 (Size, -50%) 950; HT +1 10.
Sec. Characteristics: Basic Move +2 10.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 50 (Doesn’t Stack, -40%) 150; Doesn’t Breath 20; Enhanced Move 45 (Ground; Road-Bound, -50%) 450; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 50 50; Payload 0 (External, -50%) 0; Protected Sense (Vision) 5; Reduced Consumption 1 2; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x100, +60%) 34.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-360]; No Sense of Smell/Taste [-5]; Numb [-20].
Quirks: Cannot Float [-1].
Features: Battery (5F/12 Hours).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (Highways) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
B&B Peugot Rapide

Peugot Rapide 2
A smart vehicle of the kind most commonly seen on the roads of 2050. It has an electric motor in each wheel, a light alloy and composite body, and a hydrogen fuel cell power plant. It has a cruising range of 400 miles.

The Rapide comes equipped with a computerized crew station (UT p. 24), an inertial compass (UT p. 74), an infrared surveillance camera (UT p. 61), a rugged personal computer (UT p. 22), small ladar (UT p. 64), a small cellular radio (UT p. 50), and an entertainment console (UT p. 51). Each occupant has a crashweb (UT p. 224). The van has a biometric lock (UT p. 104) on its doors, and the vehicle is also equipped with headlights and tail lights.

Vehicle Table
Driving (Automobile)
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 SmartCar 46 +1/5 12 3/60* 1.4 0.6 +3 1+4 5 400 $20,000 G4W
B&B Vindicator

B b vindicator
A popular toy for prole wage-slaves looking for a little excitement to spice up their mid-life crisis, the B&B Vindicator is designed to mimic the feel of a fighter-jet within the safety of a ground-bound sedan! Sleek and low to the ground, the Vindicator isn’t the typical suburban grocery-mobile, it’s a fast one-man ride for those with adventure in their heart. Of course, for the prole with adventure in his heart, and questionable reflexes, the B&B Vindicator’s auto-pilot is capable of self-guided travel, leaving the “pilot” free to day-dream of soaring into the Wild Blue Yonder with their wingman.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 B&B Vindicator 50 +0/3 10 2/64* 1.3 tons 250 lbs 2 1 10 768 $25K GW
B&B Vindicator 424 Points, $25K
Description
Design Features: Wheels [-1]; Increased Speed (Ground) 5 [2.5]; No Arms [-4]; Poor Sensors [-0.5]; Light Armor [0.5]; Cockpit 1; Light [0.5]; Attractive 1. Total DP: 0.
Sensor Systems: Visual Sensor 4; Night Vision 5 1; 360 Degree Vision 2. Total Sensor Slots: 7.
Integrated Equipment: None.
Attribute Modifiers: ST +40 (Size, -20%; No Fine Manipulators, -40%) 320.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Attractive +1 (Impressive) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Enhanced Move 5 (Ground; Road-Bound, -50%) 50; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 10 10; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: None.
Features: Battery (2E/8 Hours).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
BMW 20X Emergency Response Vehicle

BMW 20X
Emergency responders must often cope with harsh conditions and even occassional firefights to do their jobs. The BMW 20X is the answer to their prayers. It’s electrical six-wheel drive, using oversized self-inflating tires and independent electric motors, allows it to cross even the roughest ground any city has to offer while it’s composite hull can resist small-arms fire indefinitely and survive up to 30 atmospheres of pressure. The vehicle is powered by a pair of heavy-duty hydrogen cells, giving it a range of 500 miles. It has limited life support (UT p. 224) and radiation PF 2. The rear space is sufficient for up to four patients on stretchers, eight seated passengers, or a considerable cargo.

Standard equipment features a computerized crew station (UT p. 24), an inertial navigation system (p. 74), a large radio (p. 44), a personal computer (p. 22), and three workstation terminals (p. 24). Each front-cab occupant has a crashweb (p. 224). The vehicle has a biometric lock (p. 104) on all doors, and the vehicle is also equipped with headlights and tail lights. Individual vehicles are usually further customized for their role.

Vehicle Table
Driving (Heavy Wheeled)
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Wheeled ATV 100 -1/4 12 2/60 10 0.8 +5 1+9PS 40 500 $200k G4W
Canter Eco-D

Canter eco d
Hauling a heavy load? From construction jobs to moving grandma’s furniture, the Canter Eco-D is the truck for you: Massive load capacity, state of the art Smart-Car AI, and a rugged frame, the Canter Eco-D is the ultimate truck for transporting just about anything you can fit in it’s bed.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Canter Eco-D 100 +0/3 12 10/60* 12.5 tons 2.75 tons 3 1+3 20 720 $150K G4W
Canter Eco-D 789 Points, $150K
Description
Design Features: Wheels 4 [-1]; Increased Move (Ground) 4 4; No Arms [-4]; Poor Sensors [-0.5]; Light Armor [0.5]; Rugged 1; Strong 2; Cockpit 1; Cargo (External) [0.5]; Heavy [-0.5]. Total DP: 3.
Sensor Systems: Visual Sensor 4; Night Vision 5 1; 360 Degree Vision 2. Total Sensor Slots: 7.
Integrated Equipment: None.
Attribute Modifiers: ST +90 (Size, -30%; No Fine Manipulators, -40%) 630; HT +1 10.
Sec. Characteristics: Basic Move +5 25.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 20 (Doesn’t Stack, -40%) 60; Doesn’t Breath 20; Enhanced Move 10 (Ground; Road-Bound, -50%) 100; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 10 10; Payload 10 (External, -50%) 5; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-80]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5E/8 Hours); Heavy (12.5 tons).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads & Delivery Routes) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
Citoen Tubik

Citroen Tubik
The Tubik is a smart vehicle of the kind most commonly seen on the roads of 2050. It has an electric motor in each wheel, a light alloy and composite body, and a hydrogen fuel cell power plant. The Tubik has been optimized for cargo carrying and is somewhat heavier than a standard family car. It has a cruising range of 350 miles.

The Tubik comes equipped with a computerized crew station (UT p. 24), an inertial compass (UT p. 74), an infrared surveillance camera (UT p. 61), a rugged personal computer (UT p. 22), small ladar (UT p. 64), a small cellular radio (UT p. 50), and an entertainment console (UT p. 51). Each occupant has a crashweb (UT p. 224). The van has a biometric lock (UT p. 104) on its doors, and the vehicle is also equipped with headlights and tail lights.

Vehicle Table
Driving (Automobile)
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 SmartCar 46 +1/5 12 3/40* 1.8 0.95 +3 1+3 5 350 $50,000 G4W
CityCar

CityCar
CityCar is a small, stackable electronic car that allows two passengers to be shuttled from one depot to another. Just about every business-plex and major shopping area has a CityCar depot, as well as several neighborhood stops. A CityCar is $1.50 per mile.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 CityCar 50 +0/3 10 2/32* 1.8 tons 0.3 tons 2 1+1 10 384 $12.5K GW
CityCar 439 Points, $$12.5K
Description
Design Features: Wheels [-1]; Increased Speed (Ground) 3 [1.5]; No Arms [-4]; Cockpit 2 [1.5]; Light Armor [0.5]. Total DP: -1.5.
Sensor Systems: Visual Sensor 4; 360 Degree Vision 2; Night Vision 5 1; Audio Sensor 2. Total Sensor Slots: 9.
Integrated Equipment: None.
Attribute Modifiers: ST +40 (Size, -20%; No Fine Manipulators, -40%) 320.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Enhanced Move 4 (Ground; Road-Bound, -50%) 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 20 20; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (2E/8 Hours).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads & CityCar Depots) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
CityTruck

City truck
With the success of the CityCar, it wasn’t long before the semi-autonomous design branched out into the delivery service. Nearly all neighborhood deliveries are made by these vehicles – From Parcel Service companies to daily mail, the “drivers” only on board for loading/unloading and trouble-shooting. The most infamous feature of the CityTruck is its adjustable cargo frame rear axle – a simple telescoping frame that allows companies to load various sizes of cargo containers onto the CityTruck, changing it’s size from as small as a micro-sedan to as large as a truck.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 CityTruck 70 +0/3 10 7/42* 2.2 tons 0.7 tons 2+ 1+1 15 504 $42.5K GW
CityTruck 588 Points, $42.5K
Description
Design Features: Wheels [-1]; Increased Move (Ground) 3 3; No Arms [-4]; Cockpit 1; Light Armor [0.5]; Strong 2; Poor Sensors [-0.5]; Cargo [0.5]. Total DP: 1.5.
Sensor Systems: Visual Sensor 4; Only Infrared Vision 0; 360 Degree Vision 2; Acute Hearing +2 1. Total Sensor Slots: 7.
Integrated Equipment: None.
Attribute Modifiers: ST +60 (Size, -20%; No Fine Manipulators, -40%) 480.
Sec. Characteristics: Basic Move +2 10.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Acute Hearing 2 4; Compartmentalized Mind (Controls) 25; Damage Resistance 15 (Doesn’t Stack, -40%) 45; Doesn’t Breath 20; Enhanced Move 2.5 (Ground; Road-Bound, -50%) 25; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Payload 20 20; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (2E/8 Hours); Infrared Vision.
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads & Delivery Routes) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
Dynamika-Kamuz “Amur” SUV

Dynamika Kamaz Van
The D-K Amur is one of the most popular SUV’s in the world, found everywhere people really have to go off-road into the wilds for extended distances. It’s a simple but rugged vehicle, with only the barest of equipment to suit it to its role. it has four-wheel drive and steering, is lightly armored, and is built to be easily maintained. The powerplant is a lean-burning, alcohol combustion engine which can use either ethanol or methanol and uses a 35 gallon tank (300 lbs) of fuel for the full stated range above.

The Amur comes equipped with a computerized crew station (UT p. 24), an inertial navigation system (p. 74), a hyperspectral surveillance camera, a rugged personal computer (UT p. 22), a large radio (UT p. 50), and an entertainment console (UT p. 51). Each occupant has a crashweb (UT p. 224). The van has a biometric lock (UT p. 104) on its doors, and the vehicle is also equipped with headlights and tail lights.

The Amur can hold up to 7 people, or 200 lbs of internal cargo per seat removed. It also has a roof rack supported by reinforced frame pillars that can hold up to 1 ton of cargo externally.

Vehicle Table
Driving (Automobile)
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 SUV 70 0/3 11f 5/40* 5.3 1.7 +3 1+6 15 720 $90,000 G4W
GenTech Podmaster

Gen tech podmaster
Originally designed as a Hazmat Transport Vehicle, the GenTech Podmaster is seeing more uses every day for mid-range medium cargo deliveries, everything from fuel to food goods, and it’s even found a trending market among those who just want to carry there stuff in a giant pod!

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
GenTech Podmaster 100 +0/3 11 7/42* 7.5 tons 2.5 tons 3 1+4S 20 504 $200K G4W
GenTech Podmaster 804 Points, $200K
Description
Design Features: Wheels 4 [-1]; Increased Move (Ground) 3 3; No Arms [-4]; Poor Sensors [-0.5]; Light Armor [0.5]; Strong 2; Rugged 1; Cockpit 1; Cargo 2 1; Sealed 1. Total DP: 4.
Sensor Systems: Visual Sensor 4; Night Vision 5 1; 360 Degree Vision 2. Total Sensor Slots: 7.
Integrated Equipment: None.
Attribute Modifiers: ST +90 (Size, -30%; No Fine Manipulators, -40%) 630; HT +1 10.
Sec. Characteristics: Basic Move +2 10.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 20 (Doesn’t Stack, -40%) 60; Doesn’t Breath 20; Enhanced Move 10 (Ground; Road-Bound, -50%) 100; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 30 30; Payload 0 (External, -50%) 0; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-80]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5E/8 Hours).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads & Delivery Routes) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
Humber Felix Hedgehog

Humber_Felix_Hornet.png
In the field of urban tactics, the name Humber is synonymous with quality. Their fast response utility car, the Humber Felix Hedgehog was built for versatility: it’s fast, maneuverable, heavily armored and carries a water cannon with an impressive range and payload. Most large high-crime municipalities carry a model that replaces the water cannon with a chain gun (Humber Felix War Pig), which is also a popular scout vehicle for the army. Of course, stole Hedgehogs often replace the water cannon with a makeshift weapons turret, and especially devious criminals just replace the water with something far more sinister.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
Humber Felix Hedgehog 100 +0/3 12 10/40 6 tons 1 tons 3 1+1 100 480 $1.5M GW
Humber Felix Hornet 1076 Points, $1.5M
Description
Design Features: Wheels [-1]; All-Terrain Wheels 1; Increased Move (Ground) 4 4; Hardpoint [0.5]; No Arms [-4]; Armored 1; Battle Hardened 2; Cockpit 1; Strong 2; Rugged 2 2. Total DP: 8.5.
Sensor Systems: Visual Sensor 4; Infrared Vision 1; Protected Vision 1; Audio Sensor 2; Protected Hearing 1. Total Sensor Slots: 9.
"| *Integrated Equipment:* |\2. 1x Water Cannon [Crushing Attack 11d (Double Knockback, +20%; No Wounding, -50%; Underwater, +20%)] {*range* 50/75 *RoF* Jet *Shots* 3}; 1x Water Tank (3240gal). Total Weight: 26007.8 lbs. |"
Attribute Modifiers: ST +90 (Size, -30%; No Fine Manipulators, -40%) 630; HT +2 20.
Sec. Characteristics: Basic Move +5 25.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 100 (Doesn’t Stack, -40%) 300; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; Extra Arm 1 (Weapon Mount) 2; High Pain Threshold 10; Infrared Vision 10; Injury Tolerance (No Brain, No Blood, Damage Reduction 2) 60; Machine 25; Payload 15 15; Payload 0 (External, -50%) 0; Protected Sense (Vision) 5; Protected Sense (Hearing) 5; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5E/8 Hours).
Humber Hog

Humber_Hog.jpg
While the Hedgehog was built for versility, the Humber Hog is a flagship vehicle that was designed to do one job extremely well: Carry troops to a hot zone. The Humber Hog is a tough tank of a vehicle built to insure troops arrive on the scene safely and ready to knock skulls. Most police Hogs have secure-points to hook up prisoner restraints, many have mini-armories, and the rare one will be converted to a medevac wagon, but bottom line, the Humber Hog gets it’s cargo to and from hot zones as safely as possible.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Humber Hog 150 +0/4 11 10/40 18.4 tons 3.4 tons 4 1+10 150 480 $822K G4W
Humber Hog 1347 Points, $822K
Description
Design Features: Wheels 4 [-1]; All-Terrain Wheels 1; Increased Move (Ground) 4 4; No Arms [-4]; Armored 1; Strong 2; Rugged 1; Cockpit 1; Cargo [0.5]. Total DP: 5.5.
Sensor Systems: Visual Sensor 4; Only Infrared Vision 0; Telescopic Vision +1 1; Protected Vision 1; Audio Sensor 2; Acute Radiation Detection 2 1; Protected Hearing 1. Total Sensor Slots: 10.
Integrated Equipment: 1x Medium Laser Comm [500mile range, 2C/10hrs]; 1x Medium Ladar Array [30mile range, 1C/8hrs]. Total Weight: 15 lbs.
Attribute Modifiers: ST +140 (Size, -40%; No Fine Manipulators, -40%) 840; HT +1 10.
Sec. Characteristics: Basic Move +5 25.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Acute Radiation Detection 2 4; Compartmentalized Mind (Controls) 25; Damage Resistance 150 (Doesn’t Stack, -40%) 450; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Payload 20 20; Payload 0 (External, -50%) 0; Protected Sense (Vision) 5; Protected Sense (Hearing) 5; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x100, +60%) 34; Telescopic Vision 1 5.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-80]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (2F/8 Hours); Infrared Vision.
Nomad “Junkster” Buggie

Nomad Buggie
“Junkster” is the generic name for the many variants of the standard Nomad four-wheel-drive vehicle used as a scout and combat car across the American countryside. The alcohol-burning engine and the optional computerized control system was probably traded for with city merchants at a Nomad Gathering, but the rest was put together by the nomad driver and his buddies from the scrap parts of countless wrecks left over from the Collapse. The price noted above is for comparison only – few ever pay money for a whole Junkster.

The Junkster normally has a simple cable-jack interface, if it has one at all, and absolutely none of the standard comforts a mass produced vehicle would have – and none of the safety features either. Most have lights so they can drive in the dark and a radio so they can contact the Pack, that’s about it. Many have weapons mounted on one to three hardpoints, either under manual control or more rarely under cybernetic control. Despite being rugged and hardy, the owner will always be fiddling with it for maximum performance.

Vehicle Table
Driving (Automobile)
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
8 Junkster 65 0/4 11f 3/35 2.6 0.6 +3 1+2 10 450 $45,000 O4WX
Nomad “Scavenger” Big-Rig

Nomad Big Rigs
These vehicles are the kings of the Badlands, used by Nomad Clades to scavenge their way across the deserts and plains – picking up salvage and valuable scrap as they go. Really just a massive, strong grabber claw on a wheeled all-terrain chassis, with living quarters bolted on, they each hold up to 21 inhabitants – an entire extended family – and often travel in threes and fours with a whole Nomad Band on the move at once. each day, they use that huge grabber claw to knock down walls and lift rubble in search of something they can sell later, or pick up big bits of scrap metal and old machinery to transport to the cities on the edge of the badlands or sell at the nearest enclave.

A Scavenger is slow, but can drive without halt for up to nine hours overnight – 144 miles – then stop during the day and recharge its powercells for the next stage of its journey. Each has ample portable workshops and a small medical bay as well as living quarters, and a large vapor collector to provide water. The two hardpoints are usually occupied by smaller vehicles – armed buggies or ATV cycles – and the typical band will keep several of these which can act as scouts and outriders for the main group.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Scavenger 150 +0/4 11 2/8 61.3 tons 11.3 tons 5 1+21 0 144 $880K A22OTt4W
Scavenger 981 Points, $$880K
Description
Design Features: Solar Charger 1; Wheels 4 [-1]; All-Terrain Wheels 1; Cockpit (External) 1; Extended Duration 1 1; One Arm [-2]; Grabber Hands [-1]; Hardpoint 2 1; Strong Arms 2 2; Ugly [-1]; Rugged 1; Cargo (External) [0.5]; High Maintenance [-1]; Cargo [0.5]; Poor Sensors [-0.5]. Total DP: 2.5.
Sensor Systems: Visual Sensor 4; Night Vision 5 1; Peripheral Vision 1; Chemical Sensor 2; Electromagnetic Sensor 2; Colorblind [-1]; Hard of Hearing [-1]. Total Sensor Slots: 8.
Integrated Equipment: 1x Vapor Collector; 1x Portable Workshop (Mechanic – Heavy Wheeled); 1x Portable Workshop (Mechanic – Automobile); 1x Portable Workshop (Mechanic – Robotics); 1x Portable Workshop (Armory – Small Arms); 1x Portable Workshop (Machinist); 1x Minifac; 10x Laser Fence Post; 2x Medical bed; 1x Portable Surgery. Total Weight: 1770 lbs.
Attribute Modifiers: ST +140 (Size, -50%) 700; HT +1 10.
Sec. Characteristics: None.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Arm ST 150 (One Arm) 225; Compartmentalized Mind (Controls) 25; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath 20; Enhanced Move 2 (Ground) 40; Extra Arm 2 (Weapon Mount) 4; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 20 20; Payload 20 (External, -50%) 10; Peripheral Vision 15; Reduced Consumption 1 2; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x100, +60%) 34.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Colorblind [-10]; Deaf [-20]; Electrical [-20]; Ham-Fisted 2 [-10]; Hard of Hearing [-10]; Maintenance (One Person, Daily) [-10]; No Legs (Wheeled) [-80]; Numb [-20]; One Arm [-15]; Ugly -2 [-8].
Quirks: Cannot Float [-1].
Features: Battery (5F/12 Hours).
Papero Cab

Papero Cab
Papero Cabs are a four passenger electric ground car (with plenty of space for luggage) piloted by a “cute” robotic chauffeur. The Papero chauffeur bot accepts verbal commands within its programming, and responds with pleasant “beeps and blips”. A Papero Cab ride is $2 for the 1st mile, $1/additional mile.

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Papero Cab 70 +0/3 10 2/32* 6 tons 1 tons 3 1+3 15 384 $30K GW
Papero Cab 568 Points, $$30K
Description
Design Features: Wheels [-1]; Increased Speed (Ground) 3 [1.5]; No Arms [-4]; Cockpit 2 [1.5]; Cargo [0.5]; Light Armor [0.5]. Total DP: -1.
Sensor Systems: Visual Sensor 4; 360 Degree Vision 2; Night Vision 9 1; Audio Sensor 2. Total Sensor Slots: 9.
Integrated Equipment: None.
Attribute Modifiers: ST +60 (Size, -30%; No Fine Manipulators, -40%) 420.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 15 (Doesn’t Stack, -40%) 45; Doesn’t Breath 20; Enhanced Move 4 (Ground; Road-Bound, -50%) 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 9 9; Payload 30 30; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5E/8 Hours).
AI 10 Points, $1,500
AI: Complexity 5 Limited Agent
Software Packages Pilot
Skills Drive (Automobile) (A) DX 2-10; Area Knowledge (City Roads) (E) IQ+2 4-10; Land Navigation (A) IQ+1 4-9
Teneen Nanny-Mobile

Teneen Nanny Mobile
The Teneen Nanny-Mobile is a simple robo-car designed to take children to the park, school, zoo, etc. and signal them with specific alert when it is time for them to return. The Nanny-Mobile is keyed to ID bracelets to insure that the right child is matched with the right mobile, and a call is placed to authorities if the children do not return. Nanny-Mobiles can fit in the back of a large van/family wagon for extended trips, and they are usually garishly decorated. Although very popular with the working rich throughout Asia, a consumer affairs demonstration showing how easy it would be for a large man to steal the entire car and disable the comms has made it much less popular in North America, though they are still occasionally spotted in upper-class parks and high-end social hubs.

Tiberius Arms M121 Burnet IFV

IFV

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 APC 100 +0/4 12f 3/36 17.5 tons 2.5 tons 4 1+9S 100 432 $300K G6W
APC 913 Points, $$300K
Description
Design Features: Combustion Engine [-1]; Air Breathing [-1]; Wheels 6 [-1]; All-Terrain Wheels 1; Increased Speed (Ground) 3 [1.5]; Increased Move (Ground) 1 1; No Arms [-4]; Hardpoint [0.5]; Armored 1 1; Sealed 1; Rugged 2 2; Cockpit 2 [1.5]; Cargo [0.5]. Total DP: 3.
Sensor Systems: Visual Sensor 4; Hyperspectral Vision 2; Electromagnetic Sensor 2; 360 Degree Vision 2. Total Sensor Slots: 10.
Integrated Equipment: None.
Attribute Modifiers: ST +90 (Size, -40%; No Fine Manipulators, -40%) 540; HT +2 20.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 100 (Doesn’t Stack, -40%) 300; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath (Oxygen Combustion, -50%) 10; Enhanced Move 3.5 (Ground) 70; Extra Arm 1 (Weapon Mount) 2; High Pain Threshold 10; Hyperspectral Vision 25; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Payload 35 35; Payload 0 (External, -50%) 0; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x100, +60%) 34.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Fragile (Flammable) [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-120]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Noisy 1 [-2]; Numb [-20]; Restricted Diet (Hydrocarbon Fuels, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Fuel Duration (8 Hours).

Ground Cars

Edgerunners Langy Danukian