Grenades and Explosives
Leave it Can
The most EXPLOSIVE cola around!
|New from this up and coming Night City firm, a booby trap for the discerning solo.
The can comes in several well known looks, including CoolaCola, ZombaBrew and Smash ™. Each contains about 2 mouthfulls of the drink and 10oz of Plastex B explosive: pulling the tab activates a 10 second fuse. For a further charge, the can comes equipped with a tripwire or trembler detonator. The “Trip a Can” and Kick a Can” are useful mines for antipersonnel duties in urban situations.
|Stats:||6d cr ex [2d]||$55||.75 lb||LC2|
Romford-Armatech “Scary Bomb”
Count Down to Destruction
|This grenade comes with a voicebox that screams “I am a sixty second bomb…I am a sixty second bomb…59…58…” and so on down to 0.
The fuse can be set for 55 seconds, sixty seconds or 65 seconds (“I THINK IT’S A DUD, BOB”), depending on how sadistic you feel today.
|Stats:||8dx2 cr ex||$80||1 lb||LC2|
|Leave it Can||Explosive: 6dcr/ex [2d]||.75||$55||2|
|R-A “Scary Bomb”||Explosive: 8dx2cr/ex||1||$80||2|
Setting • Characters • Cyberware • Gear • Weapons • Armor • Drugs • Netrunning • Action • Credits
Main • Ultra-Tech Melee Weapons • Firearms • Heavy Weapons • Liquid Projectors • Grenades and Explosives • Accessories and Upgrades