Cyberware - Skin
|Skin Cyberware Table|
|Executive Protection System||DR 12/5*, Low Signature||Radical||$24,000||24 Points||3|
|Subdermal Armor||DR 12/5*||Major||$5,000||10 Points||3|
|Phoenix Armor||DR 7 (Heat and Electricty Only)||Major||$15,000||15 Points||2|
|Flesh Pocket||Payload 5||Minor||$5,000||5 Points||2|
|Memory Flesh||Alternate Form||Radical||$8,000||8 Points||3|
|PolyFace||Elastic Skin (Face Only)||Major||$15,000||15 Points||2|
|PolySkin||Elastic Skin||Radical||$30,000||20 Points||2|
|SyntheSkin||DR 1*||Radical||$2,500||5 Points||4|
|Chrome Sheath||DR 5||Minor||$7,000||7 Points||3|
|Heavy Chrome Sheath||DR 20||Major||$30,000||55 Points||2|
|Smart Tattoo||Dynamic Tattoo||Simple||$500||1 Point||4|
|VariSkin||Elastic Skin||Major||$3,000||6 Points||3|
|ChameSkin||Chameleon 2||Major||$30,000||15 Points||2|
|SlickSkin||Slippery 4||Minor||$2,500||5 Points||4|
Armatech Executive Protection System
The Armatech Executive Protection System provides discrete protection equal to that of light ‘reflex’ body armor, implanted directly under the skin. Unlike most such subdermal armor, the Armatech EPS is nearly impossible to notice at a distance – next time you’re sitting in a meeting, waiting for the bullets to fly, you’ll be secure in your knowledge that you’ve got an ace up your sleeve.
The Armatech EPS provides DR 12* against piercing and cutting attacks, and DR 5* against all other attacks – enough to stop a knife in its tracks, most pistol rounds, or even just a punch to the face. Watch out for poison-tipped weapons, though – the armor is under the skin, meaning anything that simply needs to pierce the skin gets a free shot. The EPS is tough to detect via casual inspection, and like most dermal or subdermal armors, it’s mechanical in nature and doesn’t suffer the effects of the Electrical disadvantage.
Operation: Radical. The Armatech EPS implantation procedure is one of the riskier, expensive procedures available. It involves putting the subject under heavy sedation, then removing their whole skin and connecting the ultra-light ‘reflex’ armor to the underlying muscle tissue. Finally, a new layer of skin is grown on top of the armor, which connects to a number of micro-pores in the armor layer, allowing the skin to fulfill its normal functions. This procedure typically takes four full weeks in a hospital or clinic, during which time the patient is kept in a medically-induced coma. When they awaken, they will have already recovered fully from the operation. If they are awoken before the four weeks are up, they will suffer from Severe Pain until the full recovery time is over, imposing a -4 penalty to all IQ, DX, skill, and self-control rolls (half penalty for High Pain Threshold, double penalty for Low Pain Threshold).
Statistics: DR 5 (Tough Skin, -40%; Cyberware, -40%; Low Signature, +10%; Mechanical, +20%) 13 plus DR 7 (Tough Skin, -40%; Cyberware, -40%; Low Signature, +10%; Mechanical, +20%; Limited, Piercing and Cutting, -20%) 11.
GenTech Subdermal Armor
“He was the biggest man I ever saw. This little kid – I don’t know, fourteen? Fifteen? – ugly as sin, just comes up and knocks the big guy’s drink right on the floor. The big buy roars, winds up, and punches the kid right in the face. The kid just laughs; the guy screams in pain. Broke his whole hand. Too bad he didn’t recognize that scar pattern – kid got subdermal implants, strong as body armor.”
-Chad Mueller, Bartender at Club Sonya
General Technology’s Subdermal Armor is an inexpensive counterpart to Armatech’s EPS, providing just as much protection, but distinctly lacking in the aesthetic sense. The bulky, yet flexible, armor is inserted just under the skin, but is still easily visible, and leaves the ‘Runner lumpy to the touch. There are also rumors about long-term negative side effects such as an increase in the risk of cancer, but for most ’Runners that’s a very remote danger, compared with the immediate protection provided.
Like the Armatech EPS, GenTech’s Subdermal Armor provides DR 12* against piercing and cutting attacks, and DR 5* against all other attacks, though anything that only needs to pierce the skin gets a free ride.
Operation: Major. GenTech uses a more brute-force method for implanting its armor system than Armatech, but with significantly cheaper results. By making a number of strategically located incisions, the doctor can implant the various separate pieces of the subdermal armor into their proper locations, and then connecting them together, all without ever removing the skin entirely. This dramatically reduces recovery time; it normally only takes one week, during which time the patient is awake but suffering from Severe Pain, with their skin wrapped up like a mummy.
Statistics: DR 5 (Tough Skin, -40%; Cyberware, -40%; Mechanical, +20%; Cheap, -10%)  plus DR 7 (Tough Skin, -40%; Cyberware, -40%; Mechanical, +20%; Limited, Piercing and Cutting, -20%; Cheap, -10%)  plus Unattractive [-4] and Unnatural Features 1 [-1].
Armatech Phoenix Armor Implant
A series of coolant tubes runs through your body alongside your veins, and a conductive mesh is stitched directly underneath your skin. This provides you with significant protection against heat, flames, and electrical attacks. You gain DR 7 against electrical and fire attacks, a +3 bonus to resist electro-magnetic pulses, and have a much higher tolerance for sustained heat than the norm. While you can’t stay in an inferno indefinitely, naked you’re as well-protected as a firefighter. This protection is provided by an active generator, and can be disabled.
Operation: Major. Armatech utilizes a system similar to GenTech’s Subdermal Armor to implant the various pieces of the Phoenix Armor Implant, but with better results – minimal scarring, and the patient is typically in a medically-induced coma for the full recovery period. This surgery can be performed at the same time as the Armatech EPS without any increase in surgical costs or recovery time.
Statistics: Damage Resistance 7 (Cyberware, -40%; Low Signature, +10%; Tough Skin, -40%; Electricity and Heat/Fire, -30%) , Resistant +3 (Electro-Magnetic Pulse; Cyberware, -40%) , and Temperature Tolerance 10 (Cyberware, -40%) .
Prosthetic Ltd. Flesh Pocket
This is a surgically implanted pocket or pouch, sealed by a flap of skin. It can be used to smuggle small objects – in popular culture, it’s commonly seen as something only drug mules would utilize. This is a high-end example, utilizing state-of-the-art sensor-spoofing techniques to hide the contents of the pocket from any search, up to and including full body cavity searches and sensor scans. It is typically placed in the abdomen, and can hold up to Basic Lift/2 pounds – typically around ten pounds. Smaller pockets can be placed elsewhere; up to two levels of Payload (Basic Lift/5 pounds, 2 points) if in the legs, or one level of Payload (Basic Lift/10 pounds, 1 point) if in the arms.
Operation: Minor. An incision is made into the abdominal cavity, and a small ‘bubble’ of shielding circuitry and plastics is inserted, making up the walls of your new flesh pocket. Memory flesh technology is then used to seal the cavity; opening it requires swiping your fingers over a specific piece of your anatomy, which has a hidden fingerprint scanner installed. This is considered an out-patient procedure, and can be completed with the patient fully recovering within a day.
Statistics: Payload 5 (Cyberware, -40%; Mechanical, +20%; No Signature, +20%) .
Prosthetic Ltd. Memory Flesh
With the swipe of a finger on a carefully concealed fingerprint scanner, the recipient’s body morphs before their very eyes – small bladders and actuators hidden underneath the skin morph, altering the user’s bone and body structure to one of a number of presets, all taking approximately ten seconds. After the operation and initial expense for a single option, new presets cost an addition $2,000 and 8 points (for the first additional preset; 10 points total for three or more presets), but requires no extra surgery – it is simply a software update. Memory Flesh can at most alter Build by one step, for example an Overweight man with a Memory Flesh system can at most go from Overweight to either Fat or Average, but can’t drop down to Skinny or go to Very Fat. Memory Flesh includes a variant of Prosthetic Ltd.’s Variskin by default, allowing recipients to alter their skin tone and hair color, length, or style. Memory Flesh systems are typically used for fashion or as a high-tech alternative to plastic surgery; as such, a preset typically includes an altered Appearance level – if so, include the cost of the difference between the highest Appearance level preset and the non-augmented Appearance level, possibly with Off-the-Shelf Looks.
Operation: Radical. Implanting the Memory Flesh systems requires a large number of separate, individually relatively minor surgical procedures, all done over a one-month period. It takes a full week after implantation is complete to calibrate the implants and for the artists at Prosthetic Ltd. Ltd to work with the recipient and finalize the initial preset selection. The entire process, from implantation to recovery to calibration, takes approximately six weeks.
Statistics: Alternate Form (Cyberware, -40%; Cosmetic, -50%; Once On Stays On, +50%) . One additional preset costs  points more; two or more additional presets switch out Alternate Form for Elastic Skin (Cyberware, -40%; Once On Stays On, +50%; Must Install Preset, -20%) 
EnyoGeni’s PolyFace system is an adaptation of Prosthetic Ltd. Memory Flesh, resulting from a partnership between the two companies. Rather than installing actuators and bladders throughout the body, the operation is confined to the user’s face; as such, the PolyFace system can not alter the appearance of anything other than the face. However, in exchange for that inflexibility, the PolyFace system allows the user to dynamically alter their appearance. Utilizing an advanced ‘expert system’ computer program and a dedicated neural connection, the PolyFace system can take commands from the user to alter his facial appearance in almost any way imaginable, including the ability to directly copy the appearance of someone else. This requires a bit of training in order to make full use out of – someone who just received the system is unlikely to create a convincing disguise, if that’s their intention – but once they are used to it, the user can create and implement a full-featured disguise, completely mimicking a target’s facial features, in approximately ten seconds.
Unlike the Memory Flesh system it was born from, PolyFace is not primarily intended for fashionistas – instead, it’s marketed towards spies, Runners, and anyone else who would like to be able to craft a workable disguise in mere seconds. As such, the various implants are well shielded from casual inspection and security scans.
Should the PolyFace circuitry be disrupted – say, from an EMP – the system shorts out, leaving the wearer unable to move the muscles of their face. They can still speak, but they effectively have Stuttering for the duration and get a -2 penalty to reaction rolls due to the ‘dead’ look of the face.
A more expensive and extensive version of PolyFace, PolySkin, is also available – it allows the user to alter any portion of their body, from head to toe.
Operation: Major/Radical. Implanting the PolyFace system works similarly to Prosthetic Ltd.‘s Memory Flesh, but with the operations only taking place in the facial area. This reduces the amount of time it takes to complete the process from six weeks to approximately one and a half. The PolySkin system takes just as long to implant and calibrate as Prosthetic Ltd.’s Memory Flesh – a full six weeks. Unfortunately, those with Memory Flesh already installed will still need to undergo these procedures, as EnyoGeni’s system uses a different, more stealthy actuator design.
Statistics: Elastic Skin (Cyberware, -40%; Face Only, -25%; No Signature, +20%; Once On Stays On, +50%)  plus Stuttering (Mitigator, -70%) [-3] and Ugly (Mitigator, -70%) [-2]. The PolySkin system removes Face Only from Elastic Skin [+5]. Not installing VariSkin at the same time results in PolyFace/Skin costs [-6] points and $3,000 less, but eliminates the ability to mimic a specific target in any useful way unless their coloration exactly matches your own.
Umbra Corporation SyntheSkin
Originally developed as an artificial skin substitute for burn victims, in the ’Runner community SyntheSkin is used primarily for one of its secondary features – the top layers can be removed without requiring major surgery, a sanitized environment, or highly specialized surgeons. This allows those with SyntheSkin to recieve other skinware with much less fuss in the operating room – all surgical procedures for subdermal implants or dermal coatings are brought down one level of severity (from Radical to Major, from Major to Minor, or from Minor to Simple).
On its own, SyntheSkin is slightly tougher than normal skin, providing DR 1*, while the artificial ‘skin cells’ and hair won’t normally fall out during normal activities, unlike normal skin. Further, the artificial skin isn’t as oily as normal skin, and the ‘sweat glands’ work differently; taken all together, SyntheSkin makes it so you are harder to track via leaving DNA around or via scent.
Statistics: DR 1 (Cyberware, -40%; Mechanical, +20%; Tough Skin, -40%; No Signature, +20%) , Sanitized Metabolism , and Cheaper Skin Surgery .
CanaArm Chrome Sheath
CanaArm’s Chrome Sheath dermal coating sheaths the entire body in a protective metal skin, fused directly with the user’s epidermis. The Chrome Sheath includes a number of high-tech advancements, allowing the under-skin to breath, and even transmitting normal sensory-impressions down to the dermis. Unfortunately, the extra bulk and inflexibility the Sheath means that it counts as a layer of light armor.
Statistics: DR 5 (Cyberware, -40%; Mechanical, +20%; Hardened 1, +10%; Armor (Light), -10%)  plus Armored (Light) [-5], Numb (Mitigator, -70%) [-6], and Unnatural Features 2 [-2].
CanaArm Heavy Chrome Sheath
A more extreme version of the CanaArm Chrome Sheath, the Heavy Sheath provides enough armor to stop most rifle rounds in their tracks, and is specially hardened against armor-piercing ammunition. The Heavy Chrome Sheath unfortunately is much more bulky than the Chrome Sheath and counts as a full layer of rigid armor. Further, the user must purchase special clothing at a 4x markup to fit their bulky frame, and they suffer a -1 penalty to DX and IQ while in seats or other accomodations not built to support them.
Statistics: DR 20 (Cyberware, -40%; Mechanical, +20%; Hardened 1, +10%; Armor (Rigid), -40%)  plus Armored (Rigid) [-20], Inconveniant Size or Shape [-5], Numb (Mitigator, -70%) [-6] and Unnatural Features 4 [-4].
CyberDesign Smart Tattoo
Cybernetic Design’s Smart Tattoos are the high-tech fashion statement of 2050. Made with video ink and controlled by integrated computer circuitry, these tattoos can move, respond to computer commands, or even play audio. Like a high-tech mood ring, Smart Tattoos can respond to the warer’s emotional state, via sensors embedded in the skin that detect changes in sweat, temperature, etc.
The average price for a Smart Tattoo is only $500, but much more expensive designs, that take up correspondingly more skin real-estate, exist. A Smart Tattoo that covers the entire body costs upwards of $5,000, while a Tattoo that covers just a single limb might be around $1,000.
Smart Tattoos can also act as video screens for any connected computer systems; one common feature for Smart Tattoos is the ability to change from the normal tattoo to a digital clock if the wearer presses down on the correct portion of the tattoo.
It isn’t uncommon for Corporates to have smart tattoos with the corporate sigil somewhere upon their body, commonly with a barcode or other unique identifier. This serves as a sort of ‘identity card’ for Corps who lose or otherwise don’t have access to their wallet.
Statistics: Dynamic Tattoo .
Prothetic Ltd. VariSkin
VariSkin is a thin film coating over the user’s normal skin and hair, able to alter its coloration at the command of the user. By itself, this is primarily a fashion statement – it’s commonly used to assume unnatural colorations, such as an all-chrome look or rainbow-colored hair. It is typically installed with a PolySkin system; either system by itself can not succesfully mimic a target. It takes ten seconds for the VariSkin to assume a new coloration.
Statistics: Elastic Skin (Cyberware, -40%; Skin and Hair Coloration Only, -80%; Low Signature, +10%; Once On Stays On, +50%) .
Built off of the same technology as the Smart Tattoo, and normally appearing to be nothing more than a Smart Tattoo, ChameSkin covers the entire body in a Thermo-Optic Chameleon Surface, allowing the warer to blend almost seamlessly into the background – when naked and unmoving, at least. The warer gains a +4 bonus to Stealth against normal vision, infravision, and ultraviolet vision, and a +2 bonus to Stealth against hyperspectral vision. This bonus is halved when moving or wearing clothing that isn’t similarly camouflaged; there is no bonus if they’re both wearing clothes and moving.
Statistics: Dynamic Tattoo  and Chameleon 1 (Cyberware, -40%; Extended (Infravision, Ultraviolet Vision), +40%; Low Signature, +10%; Controllable, +20%)  plus Chameleon 1 (Cyberware, -40%; Extended (Infravision, Ultraviolet Vision, Hyperspectral Vision), +60%; Low Signature, +10%; Controllable, +20%) .
Umbra Corporation SlickSkin
Umbra’s SlickSkin technology adds a near-frictionless nano-lubricant that can be expelled by the user’s sweat glands upon the user’s command. This lubricant affects almost the entire body – the palms of the hands and the soles of the feet are not, allowing the user to still stand, move about, and operate objects as normal. The lubricant greatly aids ST, DX and Escape rolls to slip restraints, break free in close combat, or squeeze through narrow openings, giving a +4 bonus to all of these actions. It is most commonly used by escape artists and other performers, but it’s becoming an increasingly common implant in use by criminals, allowing them to escape handcuffs or grapples from police easier. This has had the unfortunate side-effect of making police more likely to subdue a suspect by other means, such as shooting them.
Statistics: Slippery 4 (Cyberware, -40%) .
Setting • Characters • Cyberware • Gear • Weapons • Armor • Drugs • Netrunning • Action • Credits
Main • Acquisition • Complications • Statistics
Nervous System • Sensory Organs • Skin • Arms and Hands • Legs and Feet • Wetware • Other