Edgerunners
Cyberware - Legs and Feet
Legs & Feet Cyberware Table | ||||||
Cyberware | Description | Surgery | Cost | Points | LC | |
Cyber Legs | ||||||
Hermes | Inc. Move, Super-Jump | Major | $7,000 | 9 | 4 | |
Jackrabbit | Inc. Move, Super-Jump, Cannot Kick | Major | $4,000 | -1 | 4 | |
Monkey Paw | Extra Arms (Foot Manipulators), Brachiator, Clinging | Major | $8,000 | 5 | 4 | |
Stilt-Man | Inc. Move, Super-Jump, Stretching 1 | Major | $6,000 | 6 | 4 | |
Ursala | 4 Tentacles | Major | $33,000 | 43 | 3 | |
Tarantula | 6 Extra Legs (long) | Major | $11,000 | 6 | 3 | |
Topat’ | Long +10ST Legs | Major | $3,000 | 0 | 4 | |
Cyber Feet | ||||||
Anchor Foot | Anchored, Striker | Minor | $8,000 | 11 | 3 | |
Kenin | +2 Stealth, Light Walk; +1 Climbing | Minor | $2,500 | 3 | 3 | |
Romanova | Fashonable, Striker | Minor | $2,500 | 3 | 4 | |
Foot-Wheels | Enh. Ground Speed .5 | Minor | $800 | 2 | 3 | |
Skate-Foot | Enh. Ground Speed 1.5 | Minor | $4,000 | 6 | 3 |
Legs
LC4
Major
Prosthetics Ltd “Hermes” Cyberlegs
9 Points
The ‘Hermes’ double-cyberleg includes replacement of the entire pelvis. The augment thus gives superlative movement with added stability in all directions provided by tripod-toed feet.
May use any standard Footmods
Statistics: Increased Basic Move 5 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 13, Super-Jump 1 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 5, and Lame (Legless) (Mitigator, -70%) [-9].
LC4
Major
Prosthetics Ltd “Jackrabbit” Cyberlegs
-1 Points
The ‘Jackrabbit’ double-cyberleg includes replacement of the entire pelvis. Originally designed for injured athletes, the leg below the knee is a curved spring or smart materials that, along with the assistance of a powerful micro-piston, allows for amazing return in kinetic energy.
Excludes the use of Footmods
Statistics: Increased Basic Move 6 (Two Legs; Cyber Limb, -80%; Cannot Kick, -50%; Shielded, +20%; armored +10%) 6, Super-Jump 1 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 2, and Lame (Legless) (Mitigator, -70%) [-9].
LC4
Major
Cybernetic Design “Monkey Paw” Cyberlegs
5 Points
The Monkey Paw cyberlegs were developed for Spacers on long-time mining tours. The first generation came with a contract to swap them out for more suitable “land-legs” when the tour was over, but current models are designed to be as comfortable on Earth as they are in Zero-G, and are even gaining popularity among athletes and entertainers.
May use Standard Cyberhands or Customized Footmods increased with a 25% Cost
Statistics: Extra Arms 2 (short foot manipulators -50%; Ham Fisted 2 -5%; Bad Grip 1 (does not affect climbing rolls) -4%; Cyber Limb, -80%; Shielded, +20%; armored +10%) 4; Brachiator (Cyberware -40%) 3; Clinging (Cyberware -40%; Requires “hand”-holds -30%) 6; Feature (Ignores -2 for Kicking; Cyberlimb -80%) 1; and Lame (Legless) (Mitigator, -70%) [-9].
LC4
Major
Cybernetic Designs “Stilt-man” Telescoping Cyberlegs
6 Points
The ‘Stilt-man’ double-cyberleg includes replacement of the entire pelvis. Telescoping components in the shin and thigh can be activated to increase the length of the by up to 18” in typical models (total length varies by the size if the user), allowing for improved reach and superior navigation over low obstacles.
May use any standard Footmods
Statistics: Increased Basic Move 5 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 13, Stretching 1 (Two Legs Only, -20%; Cyber Limb, -80%; Shielded, +20%; armored +10%) 2, and Lame (Legless) (Mitigator, -70%) [-9].
LC3
Major
Cybernetic Designs “Ursala” Cybertentacles
43 Points
The ‘Ursala’ Cybertentacles replace both legs with long, flexible tentacles capable of crude manipulation, basic propulsion, and even grappling. Said to have been originally designed for a failed sim project, the Ursala cybertentacles have been seen cropping up in highly funded cybergangs and among members of a cult that the Atlantic coast of multiple continents.
Excludes the use of Footmods
Statistics: Extra Arms 4 (Cyberlimb, -80%; Extra Flexible 50%; Long SM1, +100%; Foot Manipulators -30%; Ham Fisted 2 -5%; Bad Grip 1 (does not affect climbing rolls) -4%) 52; and Lame (Legless) (Mitigator, -70%) [-9].
LC3
Major
Cybernetic Designs “Tarantula” Cyber Legs
6 Points
The ‘Tarantula’ Cyberlegs is a set of six thin cybernetic legs set about a radial frame. The innovative design of the Tarantula legs’ sliding-bolt joints and multiple points of articulation allows the user to keep the upper leg tucked close to the body, maintaining ‘normal’ height for most situations, or ratchet them out instantly for improved height, reach or to scramble over difficult terrain. The Tarantula cyberleg systems gained a high profile from famed users like Nigerian General Wayas and the terrifying villain in Dream Corps cyber-thriller ‘Woven’.
May use any standard Footmods
Statistics: Extra Legs 4 (Cyber Limb, -80%; Shielded, 20%; Armored +10%; Long SM1 +100%) 15; and Lame (Legless) (Mitigator, -70%) [-9].
LC4
Major
h5. Dinamika Topat’ Cyberlegs 0 Points
The Dinamika Topat’ cyberleg system is classic Russian design: bulky and crude but brutally efficient. The Topat’ is a pair of heavy, industrial-style cybernetic legs socketed into a heavy pelvic reinforcement unit, the legs are disproportionately long and extremely powerfully built, but prone to heavy maintenance issues. Due to the extra-heavy build of the Topat’, any footmods beyond the standard issue will have to be custom-built, costing triple their normal cost.
Footmods cost x3
Statistics: Leg ST (Two Legs; Cyber Limb, -80%; Shielded, +20%; Armored +10%; Armor (rigid) -40%; Cheap, -10%; ) 6; Long Legs (Cyber Limb, -80%) 2; Striking Surface 1 and Lame (Legless) (Mitigator, -70%) [-9].
Feet
Note, unlike cybernetic hands, Cyber Foot mods MUST have a cybernetic leg to attach to
LC3
Minor Procedure
Armatech Anchor Feet
11 point
The Armatech Anchor Feet uses a pair of foot-mods augmented with a powerful gas-propelled piton that punch into the ground for tremendous support at the expense of mobility. In a pinch, the Anchor may be used as a last-ditch attack.
Statistics: Anchored {+3 ST 8; 6 ST 15; Feature (Longarms are considered Braced) 1;
(Cyberware -40%, Mechanical +20%; Switchable +10% Temporary Disadvantage: Sessile, -50%;)}10; Striker (THR/Pi; Limited Arc, -40%; Clumsy -2, -20%, Cannot Parry -40%) 1
LC3
Minor
Prosthetic Ltd. ‘Kenin’ Cyber Feet
3 Points
The ‘Kenin’ Cyber Foot is a foot mod that distributes weight in a way to make the user leave as little disturbance as possible in the area he walks. Originally developed for workers at the Japanese Imperial Garden of Tranquility, the footmods were quickly adopted by artists, conservationists, explorers and intelligence agents alike.
Statistics: +2 to Stealth and Light Walk, +1 to Climbing (Cyberlimb -80%) 3.
LC4
Minor
Prosthetic Ltd. ‘Romanova’ Cyber Feet
3 Points
The ‘Romanova’ Cyber Foot is a foot mod that mimics the shape of high-fashion pumps, complete with heel stiletto. The Romanova is encased in a sheath of smart fabric, allowing it to take on various styles and colors with a simple update, though the basic stiletto design will remain unchanged. Although designed for high fashion, the Romanova is highly functional, suffering none of the typical penalties of active lifestyle in high-heels, and the polyresin heels make a suitable self-defense tool.
Statistics: Fashionable (+1 Appearance Modifiers; Cyberlimb -80%) 1; Striker (Impaling; Cannot Parry -40%; Cyberlimb -80%) 2
LC3
Minor Procedure
Cybernetic Design Foot-Wheels
2 point
Cybernetic Design Foot-Wheels use tiny retractable wheels built into the heel of the cyberfoot to allow the user to ‘skate’ at respectable speeds across relatively smooth surfaces. Cybernetic Design Foot-Wheels are mostly seen among young ‘extreme sports’ enthusiasts with recovering from an accident.
Statistics: Enhanced Ground Speed .5 (Switchable +10%; Cyberware -40%, Road-Bound -50%) 2.
LC3
Minor Procedure
Cybernetic Design Skate Foot
6 point
The Cybernetic Design Skate-Foot is a vast improvement over the Foot-Wheel, a series of small retractable wheels driven by a powerful micro-drive train allows the user to ‘skate’ across most relatively smooth surfaces at an incredible speed.
Statistics: Enhanced Ground Speed 1.5 (Switchable +10%; Cyberware -40%, Road-Bound -50%) 6.
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Nervous System • Sensory Organs • Skin • Arms and Hands • Legs and Feet • Wetware • Other |