Crime and Punishment
Control Rating & Legality Class
The vast bulk of areas across the states that comprise the former U.S., are CR3 but some areas might be effectively CR2 due to reduced police presence. Expect most citizens (Proles, Doles) out-and-about to have a weapon and probably light, wearable, armored clothing if they can afford it. Non-citizens (Zoners) will have what they can afford – more likely a weapon but not armor. When the Glitterati go out they take security/bodyguards, number and equip matching status. You can always tell the Edgerunners because they dress like Doles in armor and act like a security team missing it’s Glitterati core.
Common law means that all licenses for LC3 equipment are concealed carry – carrying openly will get you arrested or shot. Most don’t bother with a license since there’s also commonly a “Stand Your Ground” law that takes precedence if you’re defending your life – so you’ll only get charged with no license if you stand out somehow and get a stop-n-frisk from the cops. Even then, cops are overworked, underpaid and often quite bribable.
Carrying lower LC equipment is only legal if you’re a cop, active-duty military on assignment or a corporate cop and if legally carried you’ll usually be in uniform (which can be defined as a nice suit with a Corp shoulder flash or hat flash) and carrying openly. It’s far harder to bribe or talk your way out of a Possession of Controlled Items charge but not impossible.
Corporate Enclaves are CR3 or CR4 – often places where you’d need a permit just to have a gun in the first place, and getting a permit means being a corporate worker. Corporate zones can be truly totalitarian. There are frequent checkpoints and cameras while the cops are rude and maybe even trigger-happy if you don’t look like you belong.
Combat Zones are effectively CR1; the only thing that’ll get the zoners to gang up on you and toss you out is if you’ve got a nuke or something. There are checkpoints and often fences or walls around these “no-go” areas but there are also always holes and ways across the walls as well as often- bribable guards They’re really there to stop ultra-violent gang fights spilling out into a surrounding city rather than aimed at keeping individuals in or out.
Doing The Crime, Doing The Time
The following are some representative crimes and their punishments under U.S. federal and common local law. Other Western nations work to similar codes. The US government doesn’t go in for running many prisons any more and it will tend to be harsher than local law even on minor crimes, giving near-maximum or maximum sentences. All of these sentences are common advice for Proctors, the title given A.I. judges within the U.S. – any Proctor has the power to over-rule the guidelines and impose it’s own sentence.
Piracy & Hijacking across State borders : summary execution.
Treason, Pre-meditated Mass Murder (2 or more victims), Murder 1 (premeditated), Murder 2 (intentional but not premeditated homicide), Rape, Kidnapping, Terrorism, Type A Trafficking (Dealing in unlicensed LC1 items or illegal body parts): death or brain wiping / neural reprogramming.
Grand Theft (amounts over $100,000): neural reprogramming.
Grand Larceny (fraud over $100,000): neural reprogramming.
Rebellion & Sedition: brain wiping / neural reprogramming.
Espionage: brain wiping / neural reprogramming.
Type B Trafficking (unlicensed dealing in LC2 items): brain wiping / neural reprogramming.
Manslaughter (murder in the heat of the moment): brain wiping / neural reprogramming.
Counterfeiting: brain wiping / neural reprogramming.
Smuggling: confiscation and fine of d6x10% of value smuggled for first or second offense. brain wiping / neural reprogramming for third.
Common Purely Local Law
Environmental Crime: 2dx $10,000 fine and up to 3 years in prison.
Type C Trafficking (dealing in items proscribed by local law) 2d6 years in prison.
Unlicensed Gambling (running an unlicensed premises): 1dx$1,000 fine and 1 year in .
Extortion: 2d6 years in prison.
Armed Robbery: brain wiping / neural reprogramming or 2d6 years in prison followed by brain wiping / neural reprogramming.
Aggravated Assault (with intent to wound or kill): 1d6 years in prison followed by brain wiping / neural reprogramming.
Theft or Fraud (without violence or threat, under $100,000): 1d6 years in prison followed by brain wiping / neural reprogramming.
Embezzlement: 2d6 years prison.
Bribery: 1d6 months in prison.
Rioting: 2d6 months in prison.
Assault: 1d6 months in prison. With brain wiping / neural reprogramming for third offense.
Arson: brain wiping / neural reprogramming or 2d6 years in prison followed by brain wiping / neural reprogramming.
Possession LC1: Confiscation plus fined 2d6x$500 and 2d6 months in prison. Third offense gets brain wiping / neural reprogramming.
Possession LC2: Confiscation plus fined 1d6x$500 and 1d6 months in prison.
Traffic Violations: Fine 3d6x$100. Third offense: 1d6 months in prison.
Obstruction of Justice (includes Contempt of Court): 1d6 months in prison.
Trespass (including via Net): Fine 3d6x$100. Third offense: 1d6 months in prison.
Public Intoxication: Fine d6x$10.
Drunk In Control (including driving, piloting): Fine 3d6x$100. Third offense: 1d6 months in prison.
Buying, Receiving or Possession of Stolen Goods: Confiscation plus fine 3d6x$100. Third offense: 1d6 months in prison.
Disorderly Conduct: Fine 3d6x$100 plus 2d6 days in prison
As might be expected, local crimes tend to stay a local concern with few resources devoted to criminals unless they re-offend elsewhere. If a criminal flees to another country, as long as he keeps his nose clean and a low profile he’s unlikely to be noticed or pursued with vigor unless his crimes were particularly noteworthy. That changes some if he’s charged with a crime set by federal law. States are expected to extradite captured criminals to the jurisdiction where charges were made, unless the criminal must first face local charges. The FBI and CIA make sure their operatives have a visual database of every fugitive wanted for a federal crime. They can sometimes compel even foreign local enforcement to aid in apprehending a fugitive they identify. But even so, a criminal fugitive who keeps his head down often can evade arrest fairly easily. States may not always have mutual extradition treaties in place for local crimes. This can create “haven” situations for criminals. Only in the most extreme circumstances will officials “lean” on such havens for named individuals to be captured and given over to custody.
In cases where someone is willing to pay a reward large enough to make an interstate or international chase potentially profitable, Bounty Hunters usually step in. Technically these must be licensed by the State or independent jurisdictions they operate in, but only the most reliable and professional of Bounty Hunters bother.
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