Edgerunners
"Bikes"
Audi LSR 31
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Audi LSR 31 | Vehicle Stats | ||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
Audi LSR | 50 | +0/3 | 11f | 30/200* | 1.8 tons | 0.3 tons | 2 | 1 | 10 | 2160 | $225K | E2W |
Audi LSR | 420 Points, $225K | |
Description | ||
Design Features: | Combustion Engine [-1]; Wheels 2 [-1]; Increased Move (Ground) 7.5 [7.5]; Cockpit (External) 1; No Arms [-4]; No Sensors [-1.5]; Rugged 1; Attractive 3 3; No Communicator [-1]; Light Armor [0.5]. Total DP: 4.5. | |
Sensor Systems: | None. | |
Integrated Equipment: | None. |
Attribute Modifiers: | ST +40 (Size, -20%; No Fine Manipulators, -40%) 320; HT +1 10. |
Sec. Characteristics: | Basic Move +25 125. |
Advantages: | Attractive +3 (Impressive) 12; Compartmentalized Mind (Controls) 25; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Enhanced Move 5 (Ground; Road-Bound, -50%) 50; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 10. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Blind [-50]; Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Fragile (Flammable) [-10]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-40]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Noisy 1 [-2]; Numb [-20]; Restricted Diet (Hydrocarbon Fuels, Very Common) [-10]. |
Quirks: | Cannot Float [-1]. |
Features: | Fuel Duration (8 Hours). |
BMW Halbo
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BMW Halbo | Vehicle Stats | ||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
BMW Halbo | 10 | +0/1 | 11 | 2/48* | 42 lbs | 180 lbs | -2 | 1 | 0 | 288 | $15K | E2W |
BMW Halbo | 161 Points, $15K | |
Description | ||
Design Features: | Wheels 2 [-1]; Increased Speed (Ground) 4 2; No Arms [-4]; No Sensors [-1.5]; No Communicator [-1]; Cockpit (External) 1; Rugged 1; Strong 3 6; Light [0.5]; Low Maintenance 1; Reduced Duration [-1]. Total DP: 3. | |
Sensor Systems: | None. | |
Integrated Equipment: | None. |
Attribute Modifiers: | ST +20 (No Fine Manipulators, -40%) 200; HT +1 10. |
Sec. Characteristics: | None. |
Advantages: | Compartmentalized Mind (Controls) 25; Doesn’t Breath 20; Enhanced Move 7 (Ground; Road-Bound, -50%) 70; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 10. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Blind [-50]; Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Increased Consumption 1 [-10]; No Legs (Wheeled) [-40]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]. |
Quirks: | None. |
Features: | Battery (2C/4 Hours). |
Dinamika Dillo
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Dinamika Dillo | Vehicle Stats | ||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
Dinamika Dillo | 30 | +0/1 | 10 | 2/48* | 235 lbs | 360 lbs | -1 | 1 | 0 | 576 | $35K | E2W |
Dinamika Dillo | 165 Points, $35K | |
Description | ||
Design Features: | Wheels 2 [-1]; Increased Speed (Ground) 4 2; No Arms [-4]; No Sensors [-1.5]; No Communicator [-1]; Cockpit (External) 2 [1.5]; Attractive 1; Strong 2 4; Light 9 [4.5]; Low Maintenance 1. Total DP: 6.5. | |
Sensor Systems: | None. | |
Integrated Equipment: | None. |
Attribute Modifiers: | ST +20 (No Fine Manipulators, -40%) 200. |
Sec. Characteristics: | None. |
Advantages: | Attractive +1 (Impressive) 4; Compartmentalized Mind (Controls) 25; Doesn’t Breath 20; Enhanced Move 7 (Ground; Road-Bound, -50%) 70; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 10. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Blind [-50]; Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; No Legs (Wheeled) [-40]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]. |
Quirks: | None. |
Features: | Battery (5C/8 Hours). |
GenTech Enzyme
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GenTech Enzyme | Vehicle Stats | ||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
9 | GenTech Enzyme | 30 | +0/2 | 10 | 2/64* | 510 lbs | 360 lbs | 0 | 1 | 7 | 768 | $22K | E2W |
GenTech Enzyme | 210 Points, $22K | |
Description | ||
Design Features: | Wheels 2 [-1]; Increased Speed (Ground) 5 [2.5]; No Arms [-4]; No Sensors [-1.5]; Cockpit (External) 2 [1.5]; Attractive 2 2; Strong 2; Light 2 1; Light Armor [0.5]; Laminate 1. Total DP: 4. | |
Sensor Systems: | None. | |
Integrated Equipment: | 1x Small Lader (UT64). Total Weight: 0 lbs. |
Attribute Modifiers: | ST +20 (No Fine Manipulators, -40%) 200. |
Sec. Characteristics: | None. |
Advantages: | Absolute Direction (Requires Signal, -20%) 4; Attractive +2 (Impressive) 8; Compartmentalized Mind (Controls) 25; Damage Resistance 7 (Doesn’t Stack, -40%) 21; Doesn’t Breath 20; Enhanced Move 7.5 (Ground; Road-Bound, -50%) 75; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 26. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Blind [-50]; Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-40]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10]. |
Quirks: | None. |
Features: | Battery (2D/8 Hours). |
Honda “Machinami” Tourer
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The Machinami comes equipped with a computerized crew station (UT p. 24) suitable for use with an interface, an inertial compass (UT p. 74), an infrared surveillance camera (UT p. 61), a rugged personal computer (UT p. 22), small ladar (UT p. 64), a small cellular radio (UT p. 50), and an entertainment console (UT p. 51). The cycle has a biometric lock (UT p. 104) on its starter and computer jack, and the vehicle is also equipped with headlights and tail lights.
Vehicle Table | |||||||||||||
Driving (Motorcycle) | |||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
9 | Hvy. Bike | 33 | +1/2 | 11f | 8/70* | 0.5 | 0.2 | 0 | 1+1 | 4 | 350 | $8,000 | E2W |
Nomad “Roughrider” Cycle
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The alcohol-burning engine and the (optional) computerized control system was probably traded for with city merchants at a Nomad Gathering, but the rest was put together by the you and your buddies from the scrap parts of countless wrecks left over from the Collapse.
Your Roughrider has a simple cable-jack interface, if it has one at all, and absolutely none of the standard comforts a mass produced vehicle would have – and none of the safety features either. It has lights so you can drive in the dark, a radio so they can contact the Pack, and maybe a little bit of nanoweave glued to light metal panels as armor – that’s about it.
The price noted above is for comparison only – no-one ever paid actual money for a Roughrider.
Vehicle Table | |||||||||||||
Driving (Motorcycle) | |||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
9 | Roughrider | 30 | +2/2 | 10f | 9/60* | 0.45 | 0.1 | 0 | 1+1 | 4 | 200 | $10,000 | E2W |
Skitterbug
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Skitterbug | Vehicle Table | ||||||||||||
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ. | DR | Range | Cost | Locations |
9 | Skitterbug | 50 | +0/2 | 11 | 5/40 | 1.3 tons | 0.8 tons | 1 | 1+1S | 10 | 720 | $80.4K | E6L |
Skitterbug | 400 Points, $80.4K | |
Description | ||
Design Features: | Solar Charger 1; Extended Duration 1; Extra Legs 2 1; Increased Speed (Ground) 6 3; Cockpit (External) 1; Rugged 1; Light Armor [0.5]; Poor Sensors 2 [-1]; Cellular Comms [-0.5]; No Arms [-4]; Cargo (External) [0.5]; Ugly [-1]; Sealed 1; Strong 2. Total DP: 5.5. | |
Sensor Systems: | Acute Radiation Detection 2 1; Electromagnetic Sensor 2; Chemical Sensor 2. Total Sensor Slots: 5. | |
Integrated Equipment: | 1x Removable D-Cell Seachlight (800yrd beam). Total Weight: 10 lbs. |
Attribute Modifiers: | ST +40 (Size, -10%; No Fine Manipulators, -40%) 360; HT +1 10. |
Sec. Characteristics: | None. |
Advantages: | Absolute Direction (Requires Signal, -20%) 4; Acute Radiation Detection 2 4; Compartmentalized Mind (Controls) 25; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Detect (Electromagnetic Radiation; Signal Detection, +0%) 20; Doesn’t Breath 20; Extra Legs 2 (Five or Six) 10; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Reduced Consumption 1 2; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 23. |
Perks: | Accessory (Computer) 1. |
Disadvantages: | Blind [-50]; Cannot Wear Armor [-20]; Deaf [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Manipulators [-50]; Numb [-20]; Ugly -2 [-8]. |
Quirks: | Cannot Float [-1]. |
Features: | Battery (5D/12 Hours). |