Project Pig-Iron-Man

Project Pig-Iron Man

PigIron.jpg With the HUB invasion plans starting to fall in place, the bulk of the Lazarus resources are funneled into making sure Pitbull is conscious enough to wreak havoc on a transplanetary scale. The cheap medical-rehab walker donated by Candy is fitted with some of the best tech we could muster, a real miracle considering the time frame. With a 3d Printed hull full sealed against vacuum and radiation, with a suite of advanced sensors – and hey, since it’s Pitbull we’re talking about and doing this thing in Candy’s place, might as well mount a pair of 40mm grenade launchers on his wrist. The damn thing needs an adjustment every 12 hours, along with a fresh batch of batteries, but I guess that’s fair since a built in a “hive” for some bots, complete with a charger that runs off the suit – 2 Kestrels, 2 Imps and 4 Fleas. Adding a personal touch – the words “Front Towards Enemy” is embossed on the chest, and “Blame the Breed, not the Deed” is on the back where Pit will never see it – that one narrowly beat out a “Kick Me” sign when decisions were being made. If things work out as well I hope, I have a few ideas of what to do with Worm & Able if they loose any more limbs, and a host of potential upgrades for Siri and Lyn.
Project Pig-Iron Man 527 Points, $201K
Description
Design Features: Armored 1; Sealed 1; Hardened 1; Advanced Sensors 4 2; Cockpit 1; High Maintenance 2 [-2]; Cargo [0.5]; Hazard Resistance 2 1; Extended Duration 1; Shock Resistant 1. Total DP: 7.5.
Sensor Systems: Visual Sensor 4; Hyperspectral Vision 2; Protected Vision 1; Audio Sensor 2; Protected Hearing 1; Smart Skin 2. Total Sensor Slots: 12.
Integrated Equipment: 2x Wrist Mounted 40mm Grenade Launcher. Total Weight: 8 lbs.
Attribute Modifiers: ST +20 (Size, -10%) 180.
Sec. Characteristics: None.
Advantages: Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 30 (Doesn’t Stack, -40%) 90; Doesn’t Breath 20; High Pain Threshold 10; Hyperspectral Vision 25; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Payload 20 20; Payload 0 (External, -50%) 0; Pressure Support 2 (100 atm) 10; Protected Sense (Vision) 5; Protected Sense (Hearing) 5; Radiation Tolerance (PF 10) 15; Reduced Consumption 1 2; Resistant to EMPs and Electrical Surges +3 10; Sealed 15; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%) 26; Temperature Tolerance 70 (-459 degrees to 300 degrees) 70; Vacuum Support 5.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, 2x Daily) [-15±]; No Sense of Smell/Taste [-5]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (5D/12 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 Project Pig-Iron Man 30 +0/2 10 5 0.6 tons 270 lbs 1 None 30 90 $201K 2Ag2L
Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
Twin Wrist Launchers 1d pi++ 3 110/400 4/1.5 1 3(2i) each 10† -3 2 $500 2

Flea-bots

Flea.jpg
Flea 44 Points, $250
Description
Design Features: Flyer 6; Rotorcraft [-2]; Whispercraft 1; No Arms [-4]; Extended Duration 1; Increased Move (Air) 1; Advanced Sensors 7 [3.5]; Active Camouflage 1; Stealth Surface 1; Hardened 1; High Maintenance [-1]; Cheap [-1]; Reduced Duration 3 [-3]. Total DP: 4.5.
Sensor Systems: Visual Sensor 4; Colorblind [-1]; 360 Degree Vision 2; Protected Vision 1; Audio Sensor 2. Total Sensor Slots: 8.
Integrated Equipment: None.
Attribute Modifiers: None.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Chameleon 2 (Vision; Extended, Radar, +20%; Extended, Infrared, +20%; Extended, Hyperspectral, +20%; Extended, Ultraviolet, +20%, Dynamic, +40%; Controllable, +20%) 24; Doesn’t Breath 20; Flight 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Protected Sense (Vision) 5; Reduced Consumption 1 2; Resistant to EMPs and Electrical Surges +3 10; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Reduced Range, x1/10, -30%; Cellular, -30%) 19.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Colorblind [-10]; Electrical [-20]; Increased Consumption 3 [-30]; Maintenance (One Person, Daily) [-10]; No Legs (Aerial) 0; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (2AA/2 Hours).
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Stall
9 Flea 1 +0/0 8 15 0.03 lbs None -8 None 0 45 $250 H 0

Project Pig-Iron-Man

Edgerunners Langy Danukian