CityCar

Stack-able automated Smart-Cars

Category:
transport/conveyance
Description:
TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations
9 CityCar 50 +0/3 10 2/32* 1.8 tons 0.3 tons 2 1+1 10 384 $12.5K GW
CityCar 439 Points, $$12.5K
Description
Design Features: Wheels [-1]; Increased Speed (Ground) 3 [1.5]; No Arms [-4]; Cockpit 2 [1.5]; Light Armor [0.5]. Total DP: -1.5.
Sensor Systems: Visual Sensor 4; 360 Degree Vision 2; Night Vision 5 1; Audio Sensor 2. Total Sensor Slots: 9.
Integrated Equipment: None.
Attribute Modifiers: ST +40 (Size, -20%; No Fine Manipulators, -40%) 320.
Sec. Characteristics: None.
Advantages: 360 Degree Vision 25; Absolute Direction (Requires Signal, -20%) 4; Compartmentalized Mind (Controls) 25; Damage Resistance 10 (Doesn’t Stack, -40%) 30; Doesn’t Breath 20; Enhanced Move 4 (Ground; Road-Bound, -50%) 40; High Pain Threshold 10; Injury Tolerance (No Brain, No Blood) 35; Machine 25; Night Vision 5 5; Payload 20 20; Payload 0 (External, -50%) 0; Telecommunication (Cable Jack, Infrared, Radio; Burst, x10, +30%; Digital, +50%; Secure, +20%; Extended Range, x10, +30%) 30.
Perks: Accessory (Computer) 1.
Disadvantages: Cannot Wear Armor [-20]; Electrical [-20]; Maintenance (One Person, Weekly) [-5]; No Legs (Wheeled) [-20]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Restricted Diet (Electricity, Very Common) [-10].
Quirks: Cannot Float [-1].
Features: Battery (2E/8 Hours).
AI 10 Points, $150
AI: Complexity 3
Software Packages Pilot
Skills Drive (Automobile) (A) DX+1 4-11; Area Knowledge (City Roads & CityCar Depots) (E) IQ+2 4-8; Land Navigation (A) IQ 2-6
Bio:

CityCar is a small, stackable electronic car that allows two passengers to be shuttled from one depot to another. Just about every business-plex and major shopping area has a CityCar depot, as well as several neighborhood stops. A CityCar is $1.50 per mile.

CityCar

Edgerunners Langy Danukian