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Yo guys, this is Wormwood coming atcha from an undisclosed location. I’ve been talking to the Woodpecker and putting together everything we know so far. It all adds up to a difficult but not impossible nut to crack. Listen up.
First, remember that site plan for the Dream Corp spread I sent you? Well, I’ve got some updates for you. Also, Able managed to get Deitner’s security codes off his personal computer and I managed to finagle a squid within snooping range of the Dreamland Park gatehouse. Don’t applaud, I did it by the simple expedient of hiding it in a hire car and leaving it in the parking lot within range of the building while me and my new project spent a couple of days “vacation” at the Dreamland Majora Hotel. Lemme tell you, that Dream Activity center is kickass – best full-sensie virtualia I’ve ever experienced. Anyway, between the codes Able got and the ones my squid sniffed, Yaffle and me have managed to put together an expert system minimap which should keep you straight as well as get a keycard made that should unlock a good percentage of doors in the facility. Yaffle’s put it all in a package he’ll deliver before you do any run.
Park security runs to about 200 guards by day, a quarter of that by night, all your run-of-the-mill corpcop so no worries about tac-teams or powered armor. They get around in pairs, on electric jeeps. There’s a perimeter fence which has alarm wire strung into it and various lo-lite audio-visual cameras on poles. In the park buildings themselves, there are more cameras and usually a couple of guards on duty. The gatehouse has a dozen guards doing entry security: bomb checking and the like. The TRC is, however, surrounded by a moat of salt water and beyond that a laser fence with more cameras. The only open entry is through the gate into the TRC parking lot, and that has two more guards doing the usual bomb and ID checks.
OK, the TRC itself. If you look at your site plan there are three distinct sections to the facility and make no mistake about it – this is a high security building. The only entries are in the central Section A, a building three floors high. It’s reinforced plascrete, has no external doors and all the windows are bulletproof, non-opening and polarized to be black from outside. The roof is sloped, treated with a permanent form of slickspray and has pressure plates set to trigger an alarm if anything over 40lbs lands on them. The main foyer entryway and the shipping dock both have 24 hour armed guards. Guards there and throughout the facility have access to a database visual recognition system of all authorized personnel. There are no T-portals but the guards have scan wands and there’s audio-visual surveillance as well as A.I.-controlled weapons systems in place at strategic points throughout the facility. The bottom floor is given over to the foyer, loading dock with storage area, administrative offices and a staff cafeteria as well as guarded security access points to the other two sections. The middle floor holds the security control room for the whole park, a ready room for guards, an armory where they probably also keep some heavier weapons and a health center/gym complex open to all staff. The top floor holds more administrative space, offices and meeting rooms.
Section B is furthest right, is 12 floors high and constructed just like the central administration block although the roof has the added bonus of four AI-controlled Phalanx systems at the corners. The ground floor has various plant, like air conditioning and storage. The next four floors are the holo-movies and TV division’s territory. They include the studio for DreamCorp’s local news station and three other general studios. Floors six and seven are for sensie editing and post-production and floors eight through ten are where Dream Corps games development division does it’s stuff. The eleventh and twelfth floors are executive territory, comprising offices and conference rooms as well as an executive dining room and day-apartments for the local bigwigs on the east side of the top floor, in dormer suites built into the roof. We’ve ascertained that Anthony Styleman is living in one of those, suite 12/3, probably with a babysitting security team.
The structure to the left of the administrative block is actually a 12 floor “earthscraper” called Section C, a hole in the ground a hundred feet deep around which labs and other rooms have been built into the rock. It’s capped by a three floor high retaining structure which holds four landing pads for AVs and copters in the four corners, with hydraulic elevators down to hangar space below. Below that there are three distinct rings, each of four floors. The lowest ring holds emergency power, pumping plant to keep the hole from filling with seepage water from the bay and the computer installation that runs the entire park. More about that in a minute. There’s a garden on the bottom, filling the central well, of various rare and exotic plants from around the world. Above that are two rings of various labs and offices as well as a security station on each ring. This is the real heart of the TRC, where all the ground-breaking stuff happens, and the automated security is even more fierce than the rest of the building – probably including semi-autonomous armed sentrybots – drones under the AI’s control.
Oh yeah – better tell you about that A.I. since that’s about all we got before it yanked Yaffle’s access and tried to backtrack him. Good job he had his hack routed through Outer Bumfluff, Mongolia, or somesuch. DreamCorps call it “Alice”, and it’s pretty damn smart. Yaffle did some digging with his hacker buddies and in the trade media releases from the time the A.I. was installed and woken up. It’s an adaptive agent running a bespoke Kernal o/s on a mainframe built from an optical processor base, so we’re looking at a Turing Score of 16. It’s got full wireless coverage of the whole park and controls all the park facilities, rides and attractions as well as the TRC itself.
That’s all we’ve got for you right now on the facility right now, I’m afraid. I tried to get a tail on Shaina Chacon but she flies a sports AV so there’s no way I could get a bug on it. From her flight path leaving, though, I think she’s got a place somewhere South-east of the park, maybe in the high-end parts of East Carrington or down by Slough Lake. I’ll keep sniffing and let you know if I turn anything up.
Wormwood signing off.
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